Proceedings of the 8th ACM on Multimedia Systems Conference 2017
DOI: 10.1145/3083187.3083215
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360-Degree Video Head Movement Dataset

Abstract: International audienceWhile Virtual Reality applications are increasingly attracting the attention of developers and business analysts, the behaviour of users watching 360-degree (i.e. omnidirectional) videos has not been thoroughly studied yet. This paper introduces a dataset of head movements of users watching 360-degree videos on a Head-Mounted Display (HMD). The dataset includes data collected from 59 users watching five 70 s-long 360-degree videos on the Razer OSVR HDK2 HMD. The selected videos span a wid… Show more

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Cited by 242 publications
(130 citation statements)
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References 16 publications
(14 reference statements)
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“…A user is assigned a transmitter from which it has the shortest distance. Existing systems like [36]. We observed that the pitch and roll values stay within -55 o to 55 o in 96.13% and 99.43% of the cases respectively.…”
Section: A Optical Attocell Vr-arena Networkmentioning
confidence: 62%
“…A user is assigned a transmitter from which it has the shortest distance. Existing systems like [36]. We observed that the pitch and roll values stay within -55 o to 55 o in 96.13% and 99.43% of the cases respectively.…”
Section: A Optical Attocell Vr-arena Networkmentioning
confidence: 62%
“…The position-related data includes the VR user's head orientation, while the content-related data is each VR video frame itself. Simulation results using real data show that the proposed CNN-LSTM architecture can achieve high prediction accuracy, in particular, the proposed content-based approach can yield up to 16.1% compared to a baseline that relies only on position.…”
Section: B Contributionsmentioning
confidence: 98%
“…There exist a few datasets of head orientation for VR users. We explore one public head movement dataset for 360°videos [16]. This dataset includes 5 videos viewed by 59 users.…”
Section: A Datasetmentioning
confidence: 99%
“…Several datasets provide head movement traces of users watching 360 • videos. Corbillon et al [2] gathered a dataset of viewport traces for ve videos with 59 participants. Lo et al provided a dataset captured with 50 subjects watching 10 videos [11].…”
Section: Related Workmentioning
confidence: 99%