2006
DOI: 10.1109/tsmca.2005.855752
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3-D Virtual Studio for Natural Inter-“Acting”

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Cited by 11 publications
(4 citation statements)
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“…We briefly reviewed papers that varied between examining the space and virtual elements as well as the interaction using AR. From a different perspective, one study highlighted the challenges that might be faced when using AR and their elements to mix reality with virtual reality in acting [9]. Other studies have observed the implantation and impact of A Rexperiences for visitors in museums, whereas another study examined the interaction of a virtual set and dealing with space and virtual elements [10].…”
Section: Review Of Related Workmentioning
confidence: 99%
“…We briefly reviewed papers that varied between examining the space and virtual elements as well as the interaction using AR. From a different perspective, one study highlighted the challenges that might be faced when using AR and their elements to mix reality with virtual reality in acting [9]. Other studies have observed the implantation and impact of A Rexperiences for visitors in museums, whereas another study examined the interaction of a virtual set and dealing with space and virtual elements [10].…”
Section: Review Of Related Workmentioning
confidence: 99%
“…Two key studies for supporting actor motion in the virtual studio are the work of Kim et al [13] and Woldecke et al [14], [15]. These analyse the effectiveness of using haptic devices to aid actors in locating the surfaces of virtual objects.…”
Section: Aiding Fidelity Of Actor Motion In the Virtual Studiomentioning
confidence: 99%
“…These analyse the effectiveness of using haptic devices to aid actors in locating the surfaces of virtual objects. Kim et al [13] used vibrotactile haptic devices placed in the palm of the actor that vibrated when a collision with a virtual object was detected. While these helped improve the performance of the actor, they were still liable to incorrectly estimate the surface of the virtual object due to a slow response time from the devices.…”
Section: Aiding Fidelity Of Actor Motion In the Virtual Studiomentioning
confidence: 99%
“…In practice, we set P f to values specific to the data sets. Note however that in a more general approach, P f can evolve during the iterative process, since H B 's evolves, by automatic thresholding as proposed in [32].…”
Section: Image Likelihood Termmentioning
confidence: 99%