1993
DOI: 10.1049/ip-i-2.1993.0006
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3-D motion estimation of human head for model-based image coding

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Cited by 9 publications
(3 citation statements)
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“…Skita [6] and Suenaga [15] used centroid points of the head and face area to calculate the orientation of the head. A neural network method was proposed by Fukuhara [9], who used a three-layer model and a training set comprising 397 possible motion patterns.…”
Section: The Feature Point Extractormentioning
confidence: 99%
“…Skita [6] and Suenaga [15] used centroid points of the head and face area to calculate the orientation of the head. A neural network method was proposed by Fukuhara [9], who used a three-layer model and a training set comprising 397 possible motion patterns.…”
Section: The Feature Point Extractormentioning
confidence: 99%
“…M ANY applications in human-computer interface, threedimensional (3-D) video games, model-based video coding [2], [3], talking agents [4], and distance learning demand rendering of realistic human faces [5]- [7]. In recent years, computer speed boosted by dramatic hardware improvement has made real-time rendering of face models possible.…”
Section: Introductionmentioning
confidence: 99%
“…The first problem is also known as head tracking and can be solved with traditional techniques for 3D motion estimation e.g., [2,3]. To this end, both matching and gradient-based techniques [4][5][6] could be used.…”
Section: Introductionmentioning
confidence: 99%