2022
DOI: 10.4018/978-1-7998-8721-8.ch003
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2D Emulation vs. 3D Simulation

Abstract: This chapter investigates the importance of “visual reality,” formative and informative, in multimedia systems. In addition, the emulated and simulated representation of the real world is examined through computers and art until the generation of the so-called “empty reality” for the metaverse. A historical study is also carried out on the bifurcation of a divergent modality between contemporary elitist fine arts and experimental ICT artists. At the same time, the main advantages of graphic design in visual co… Show more

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