2018
DOI: 10.1007/s00221-017-5160-8
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Three-dimensional binocular eye–hand coordination in normal vision and with simulated visual impairment

Abstract: Sensorimotor coupling in healthy humans is demonstrated by the higher accuracy of visually tracking intrinsically-rather than extrinsically-generated hand movements in the fronto-parallel plane. It is unknown whether this coupling also facilitates vergence eye movements for tracking objects in depth, or can overcome symmetric or asymmetric binocular visual impairments. Human observers were therefore asked to track with their gaze a target moving horizontally or in depth. The movement of the target was either d… Show more

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Cited by 23 publications
(22 citation statements)
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“…However, moving objects could be used for pursuits based calibration during hand-interaction. Previous research has shown that users' oculomotor performance is enhanced for pursuits [Chen et al 2016] or vergence [Maiello et al 2018] when the hands control the target. As such, with the slider as an example, it could be possible to calibrate the eye tracker if the user performs a pursuit movement following the slider while dragging the slider.…”
Section: Fixations During the Interaction Phasesmentioning
confidence: 99%
“…However, moving objects could be used for pursuits based calibration during hand-interaction. Previous research has shown that users' oculomotor performance is enhanced for pursuits [Chen et al 2016] or vergence [Maiello et al 2018] when the hands control the target. As such, with the slider as an example, it could be possible to calibrate the eye tracker if the user performs a pursuit movement following the slider while dragging the slider.…”
Section: Fixations During the Interaction Phasesmentioning
confidence: 99%
“…Some of what is known about the relationship between CVL and its effects on task performance comes from studies that have simulated vision impairment. Commonly used simulations include optical defocus (refractive blur),1217 diffusive filters,1722 and image blur (though image processing) 15,16,2024. These may resemble the “initial stages of sudden onset, acquired visual loss”18 due to cataract, keratoconus, corneal scarring, or uncorrected refractive error in that their primary effect is a uniform reduction in image resolution across the visual field.…”
mentioning
confidence: 99%
“…These may resemble the “initial stages of sudden onset, acquired visual loss”18 due to cataract, keratoconus, corneal scarring, or uncorrected refractive error in that their primary effect is a uniform reduction in image resolution across the visual field. Such simulations have been used to study reading,13,14,19,25 pedestrian mobility,1517 postural stability,22 gaze perception,16 eye–hand coordination,24 and driving 17. In addition, “visual impairment simulators,” which can be found at trade shows or in the laboratory,26,27 have been used to study way-finding,28 pharmacy education,27,29 and the impact on the empathy of medical residents 30…”
mentioning
confidence: 99%
“…Refractive error is also linked to stronger vergence-accommodation conflicts 119 , which may have implications particularly for anisometropic strabismic patients who may have different refraction in the two eyes. In recent work however we have demonstrated a synergistic link between eye and hand movements in 3D, which persists even with simulated asymmetric visual impairment 103 . It might therefore be possible to exploit this link via eye-hand coordination tasks 120 to enhance the training effects we find here.…”
Section: Discussionmentioning
confidence: 62%