“…Table 1 refers to the use of video games as a tool aimed at treating ADHD. Serious video games for health can produce significant improvements in attention ( 17 , 22 , 28 , 38 – 43 ), hyperactivity and impulsivity ( 17 , 19 , 20 , 23 , 38 , 40 , 44 – 46 ), executive functions ( 16 , 18 , 24 , 41 , 45 , 47 ), memory ( 39 , 41 , 47 – 54 ), reading-writing skills ( 11 , 41 , 43 , 55 , 56 ), emotional regulation ( 19 , 36 , 37 , 52 , 55 , 57 ), motor skills ( 18 , 23 , 28 ), and visual skills ( 53 , 58 , 59 ), among other advantages ( 18 , 47 , 48 , 51 , 55 ). These improvements may in turn have a beneficial effect in school performance ( 21 , 50 ).…”