2017
DOI: 10.1364/ol.42.002599
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Depth-layer weighted prediction method for a full-color polygon-based holographic system with real objects

Abstract: We propose a full-color polygon-based holographic system for real three-dimensional (3D) objects using a depth-layer weighted prediction method. The proposed system is composed of four main stages: acquisition, preprocessing, hologram generation, and reconstruction. In the preprocessing stage, the point cloud model is separated into red, green, and blue channels with depth-layer weighted prediction. The color component values are characterized based on the depth information of the real object, then color predi… Show more

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Cited by 22 publications
(5 citation statements)
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“…The Vector-Angular Distance (VAD) color difference equation is a method used to quantify the difference between two colors in the RGB color space [26][27][28]. The VAD equation [29] takes into account both the magnitude and the angular information of the color vectors, as defined by…”
Section: Vector-angular Distance (Vad)mentioning
confidence: 99%
“…The Vector-Angular Distance (VAD) color difference equation is a method used to quantify the difference between two colors in the RGB color space [26][27][28]. The VAD equation [29] takes into account both the magnitude and the angular information of the color vectors, as defined by…”
Section: Vector-angular Distance (Vad)mentioning
confidence: 99%
“…However, it is hard to meet the actual needs of holographic video calls and real-time holographic video displays due to its difficulty in obtaining real-time data and calculating and insufficient reconstruction quality. Therefore, for color holographic display, the applicant and his team have constructed a color holographic display system for natural objects [13], but due to the acquisition speed and reconstruction speed, the color holographic display system is difficult to achieve real-time standards.…”
Section: Introductionmentioning
confidence: 99%
“…The light ray field, which can produce multiple view images with parallax, is a practical and commercialized way for both stereoscopic and auto-stereoscopic 3D displays [ 12 , 13 ]. Benefiting from 3D imaging, hologram synthesis, which sometimes combines the wavefront-based and ray-based light field techniques, can make a hologram of the real world 3D scene under incoherent illumination, making holographic 3D display more realizable [ 14 , 15 ].…”
Section: Introductionmentioning
confidence: 99%