2017
DOI: 10.1115/1.4037560
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Simulation Analysis of Linear Quadratic Regulator Control of Sagittal-Plane Human Walking—Implications for Exoskeletons

Abstract: The linear quadratic regulator (LQR) is a classical optimal control approach that can regulate gait dynamics about target kinematic trajectories. Exoskeletons to restore gait function have conventionally utilized time-varying proportional-derivative (PD) control of leg joints. But, these PD parameters are not uniquely optimized for whole-body (full-state) performance. The objective of this study was to investigate the effectiveness of LQR full-state feedback compared to PD control to maintain bipedal walking o… Show more

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Cited by 12 publications
(10 citation statements)
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“…Advanced physical therapy may employ engaging platforms such as virtual reality (VR) ( Sveistrup, 2004 ) or robotics ( Saleh et al, 2017 ). Powered assistive devices may also be employed to restore function as with powered exoskeletons ( Lucas et al, 2004 ; Heo et al, 2012 ; Nataraj and van den Bogert, 2017 ) or neuroprostheses that activate sensorimotor pathways ( Marasco et al, 2018 ; Schofield et al, 2019 ) of the hand. The primary objective with assistive or rehabilitative technologies is to enhance control of the hand and increase functional ability to perform manual tasks.…”
Section: Introductionmentioning
confidence: 99%
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“…Advanced physical therapy may employ engaging platforms such as virtual reality (VR) ( Sveistrup, 2004 ) or robotics ( Saleh et al, 2017 ). Powered assistive devices may also be employed to restore function as with powered exoskeletons ( Lucas et al, 2004 ; Heo et al, 2012 ; Nataraj and van den Bogert, 2017 ) or neuroprostheses that activate sensorimotor pathways ( Marasco et al, 2018 ; Schofield et al, 2019 ) of the hand. The primary objective with assistive or rehabilitative technologies is to enhance control of the hand and increase functional ability to perform manual tasks.…”
Section: Introductionmentioning
confidence: 99%
“…Establishing the connection between agency and grasp could inspire the development of rehabilitation platforms that leverage agency for more effective control of grasp. These platforms would utilize agency to maximize classical performance objectives such as minimal effort or better movement tracking ( Nataraj and van den Bogert, 2017 ).…”
Section: Introductionmentioning
confidence: 99%
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“…VR could be employed to match user intentions to optimal parameters for controlling a device using visual projections of device actions following user commands. Control parameters include feedback gains to maximize performance and minimize effort (Nataraj and van den Bogert, 2017) and to achieve desired movement features such as smoothness (Hogan and Sternad, 2009). Ultimately, VR platforms may be utilized to efficiently identify control parameters of rehabilitation devices that optimize not only functional mechanics but also user agency prior to eventual translation to real-world systems (Caldwell et al, 1995(Caldwell et al, , 1998Bar-Cohen, 2003;Perry et al, 2007).…”
Section: Introductionmentioning
confidence: 99%
“…Speed, noise, and automation are fundamental control parameters that a device engineer can ad hoc tune based on stated user preferences or anecdotal observation of performance (Terenzi, 1998). Alternatively, these parameters can also be determined through optimization of mechanical performance (e.g., effort, tracking) for a model system (Davoodi et al, 2007;Nataraj and van den Bogert, 2017). Neither approach systematically adapts the device according to user agency.…”
Section: Introductionmentioning
confidence: 99%