2017
DOI: 10.2147/prbm.s130998
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HapHop-Physio: a computer game to support cognitive therapies in children

Abstract: BackgroundCare and support of children with physical or mental disabilities are accompanied with serious concerns for parents, families, healthcare institutions, schools, and their communities. Recent studies and technological innovations have demonstrated the feasibility of providing therapy and rehabilitation services to children supported by computer games.ObjectiveThe aim of this paper is to present HapHop-Physio, an innovative computer game that combines exercise with fun and learning, developed to suppor… Show more

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Cited by 14 publications
(11 citation statements)
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References 12 publications
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“…SGH developers increasingly use approaches inspired by Agile project management methods with SCRUM [31,39,80]. Agile is highly suited for complex projects where it is difficult to make a comprehensive implementation plan, and where many changes are expected along the way.…”
Section: Resultsmentioning
confidence: 99%
“…SGH developers increasingly use approaches inspired by Agile project management methods with SCRUM [31,39,80]. Agile is highly suited for complex projects where it is difficult to make a comprehensive implementation plan, and where many changes are expected along the way.…”
Section: Resultsmentioning
confidence: 99%
“…Based on the bibliometric results, disability and rehabilitation are also among the most used author keywords. The high use of "rehabilitation" as a keyword can be linked to the many articles published in the rehabilitation domain (Afyouni et al, 2017;Bonnechere et al, 2014;Hossain et al, 2016;Hossain et al, 2018;Martín-Ruiz et al, 2016;Ocampo & Tavakoli, 2019;Rico-Olarte et al, 2017;van der Kuil et al, 2018). Based on the citation and co-citation analyses, Lyytinen, Ronimus, Gee, and Prensky were the most cited authors.…”
Section: Discussionmentioning
confidence: 99%
“…Specifically, it trains the auditory and visual components for learning abilities and the training of reading and writing processes. It has an electronic mat as an input device that induces physical activity when the child interacts with it [4]. In this experiment, HapHop-Physio was used to train and evaluate the children's learning abilities.…”
Section: A Devices and Toolsmentioning
confidence: 99%
“…The system supports the rehabilitation therapies of children with learning disorders, focusing on memory and attention functions. Further details of HapHop-Physio are available in [4].…”
Section: Introductionmentioning
confidence: 99%