2020
DOI: 10.3998/umurj.16481002.0014.009
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20200617

Abstract: Video games have become notorious as a male-dominated and heteronormative environment, where gender nontraditional women characters have little space for equal representation. Research has explored the sexualization of women and limited portrayal of gender non-traditional women characters, though it is unclear what the effects are of including non-traditional women in video games. To test this, we randomly assigned 425 people (M age = 23.81; SD = 5.71) to imagine playing a female character in a third-person, s… Show more

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