“…To think human perception in terms of time is of course not without precedent and can be traced to 19th-century phenomenologists like Husserl, for whom human experience can be understood as segmented into distinguishable moments. Indeed, perception in relation to technology more generally has been long understood in terms of time (see, for example, Ash, 2017;Bucher, 2012;Dieter and Gauthier, 2019;Kinsley, 2015;Langlois, 2014;Mackenzie, 2002;Stiegler, 2009Stiegler, , 2011. Likewise, the experience of videogame play has been widely conceived in terms of time (Ash, 2015;Jayemanne, 2017;Keogh, 2018), characterised by its temporal 'rhythms' (Apperley, 2009) which emerge between player and game.…”