2016
DOI: 10.5935/medicalexpress.2016.02.01
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Motor learning through virtual reality in elderly - a systematic review

Abstract: INTRODUCTION:Decline in physical function is a common feature of older age and has important outcomes in terms of physical health as it relates to quality of life. Our capacity for motor learning allows us to flexibly adapt movements to an ever-changing environment. The term Virtual Reality refers to a wide variety of methods used to simulate an alternative or virtual world. OBJECTIVE: To analyze the results shown in previous studies on motor learning with Virtual Reality use in elderly participants. METHOD: T… Show more

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Cited by 6 publications
(5 citation statements)
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“…Increase in different walking parameters were also found [25,27]. Regarding older adults with specific pathologies, improvements were reported in gait not only when data on exergame intervention was reported, but also when the effect of exergames was compared with traditional exercise, or when intervention included exergames in conjunction with traditional exercise [24,26,44]. Increases were found in walking speed and walking ability when exergames were compared with an alternative condition in older adults [32].…”
Section: Outcomes and Interventions Effectsmentioning
confidence: 92%
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“…Increase in different walking parameters were also found [25,27]. Regarding older adults with specific pathologies, improvements were reported in gait not only when data on exergame intervention was reported, but also when the effect of exergames was compared with traditional exercise, or when intervention included exergames in conjunction with traditional exercise [24,26,44]. Increases were found in walking speed and walking ability when exergames were compared with an alternative condition in older adults [32].…”
Section: Outcomes and Interventions Effectsmentioning
confidence: 92%
“…Balance. Regarding exergame-only interventions in older adults, without pathologies, improvements were reported on static and dynamic balance, standing ability and postural sway [24][25][26][27][28][29][30][31][32][33]. For older adults with pathologies in which one of the symptoms was impaired balance, the quality of evidence indicating improvements in balance was weak to moderate [14,31,32,34,35].…”
Section: Outcomes and Interventions Effectsmentioning
confidence: 99%
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“…Regarding applications, VR has been widely used for motor learning, and more specifically for rehabilitation (Yanovich and Ronen, 2015;Ribeiro-Papa et al, 2016). However, few studies combined self and expert modeling.…”
Section: Introductionmentioning
confidence: 99%
“…Although this technology has been used frequently with older adults, the evidence of VR effectiveness in this population is scarce in the literature. [ 10 , 11 ] Few studies focus on older adults as the subject of evaluation, [ 12 , 13 ] but the majority are associated with physical and cognitive changes with older adults used as a control group in studies conducted with individuals with neurological diseases, such as in post-stroke, [ 14 ] Parkinson disease, [ 15 ] and multiple sclerosis. [ 16 ]…”
Section: Introductionmentioning
confidence: 99%