2014
DOI: 10.3916/c43-2014-07
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Young people as users of branded applications on mobile devices

Abstract: This paper analyzes the role of young consumers in the context of new communication processes arising from emerging technologies. It examines the use of mobile device applications that activate new, more complex social and communicative uses of technology. The applications for smartphones which link to commercial advertising and enable online purchases are a recent priority for communicative actors such as trademarks, banking and technology companies. In this context, this paper describes and encodes qualitati… Show more

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Cited by 10 publications
(5 citation statements)
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“…This study therefore supported the findings by Ruiz-Del-Olmo and Belmonte-Jimenez (2014) who also found that connectivity was one of the main benefits of mobile apps for the youth in Spain. In addition, Puriwat and Tripopsakul (2021) established that social influences had significant positive impacts on app users’ behavioural intention to use social media apps for business purposes.…”
Section: Results Analysis and Discussionsupporting
confidence: 91%
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“…This study therefore supported the findings by Ruiz-Del-Olmo and Belmonte-Jimenez (2014) who also found that connectivity was one of the main benefits of mobile apps for the youth in Spain. In addition, Puriwat and Tripopsakul (2021) established that social influences had significant positive impacts on app users’ behavioural intention to use social media apps for business purposes.…”
Section: Results Analysis and Discussionsupporting
confidence: 91%
“…Some of these negative attitudes included mobile branded apps being time consuming, having adverts that were annoying, high usage of data, large memory space required for apps, high pricing and updates and notifications. These findings also supported the study performed by Ruiz-Del-Olmo and Belmonte-Jimenez (2014), who also found that mobile applications were disliked due to their high usage of data, which was a financial burden on the users. In addition, Bhave et al (2013) also discovered that consumers become annoyed when an advert appeared while they were actively involved with the mobile application, particularly when they were communicating with friends or playing games (Bhave et al , 2013).…”
Section: Results Analysis and Discussionsupporting
confidence: 88%
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“…But in the last few years, these “whole-school” programs are being enriched by research on preventing bullying which seeks the answers in students, teachers and families (Patton et al, 2015), (Cabra and Marciales, 2015), as bullying prevention programs should be adapted to the cultural context (Olweus, 2010), make use of ICTs related to social sciences and integrate prevention procedures close to adolescent experience (Huitsing and Veenstra, 2012), such as of cell phones (Ruiz and Belmonte, 2014) and gamification strategies (Bishop, 2014; Richter et al, 2015) in school environments (Hanewinkel, 2004; Middaugh and Kahne, 2013). …”
Section: Introductionmentioning
confidence: 99%