2002
DOI: 10.1590/s0102-261x2002000300003
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3D raytracing through homogeneous anisotropic media with smooth interfaces

Abstract: Two-point raytracing problem is solved for events in a piecewise homogeneous and laterally varying 3D anisotropic media by continuation techniques. In conjunction with the shooting method the algorithm can be used for computation of qP, qS1, and qS2 events. The algorithm has the same performance and robustness as previous implementations of the continuation method for tracing rays in isotropic models. Routines based on our algorithm have several useful applications. First, an efficient forward problem solver f… Show more

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