2019
DOI: 10.1590/1984-0462/;2019;37;4;00019
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Exergames in Adolescents: Associated Factors and Possible Reduction in Sedentary Time

Abstract: Objective: To describe the use of exergames, associated factors and to quantify the time attributed to the use of exergames within the time spent on video games in a sample of adolescents from Curitiba, Paraná, Brazil.Methods: This was a cross-sectional study that evaluated frequency and weekly volume of physical activities using the Physical Activity Questionnaire for Adolescents. Weekly frequency and daily time of use of exergames and videogames were self-reported. Mann-Whitney and Kruskal Wallis tests were … Show more

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