“…Hence, videogames could be a positive support when our objective is to improve physical and cognitive function (Anguera, Gazzaley, Sahakian, & Kramer, 2015;Ballesteros, Prieto, Mayas, Toril, Pita, Ponce de León, Reales, & Waterworth, 2014;Horne et al, 2014;IJsselsteijn, Nap, De Kort, & Poels, 2007;Shah, Weinborn, Verdile, Sohrabi, & Martins, 2017). Also, it can be used in neurorehabilitation programs (Cameirão, Badia, Oller, & Verschure, 2010); like in the improvement and recovery of pathologies such as minor depression (Li, Theng, Foo, & Xu, 2018) and Parkinson's disease (Ferraz, Trippo, Dominguez, Santos, & Oliveira, 2017). Therefore, it can help in the prevention of falls (Mirelman, Maidan, Herman, Deutsch, Giladi, & Hausdorff, 2011) since it has shown that digital games increase adherence to a rehabilitation program after falling (Uzor & Baillie, 2014).…”