Symbolic consumption in digital games: an analysis model
Flávia Garcia de Carvalho,
Inesita Soares de Araujo,
Marcelo Simão de Vasconcellos
Abstract:The article presents the Analysis Model of Symbolic Consumption in Digital Games, developed with theoretical and methodological contributions from the Semiology of Social Discourses, Game Studies and the Communication Model as a Symbolic Market. From the study of the production of meanings by players in digital entertainment games, the elaboration of the model developed the idea that symbolic consumption results from a succession of articulated movements ranging from reception sensu stricto to appropriation. D… Show more
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