2024
DOI: 10.1590/1678-6971/eramc240234.en
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Gamification framework applied to organizational processes

Henrique de Campos Junior,
Carlos Eduardo Lourenço,
Júlia Marmo Mellão
et al.

Abstract: Purpose: This work has two objectives: 1. to present, based on theory, a Canvas framework, which helps in the analysis of elements used in the gamification of different processes, and 2. to use this framework to analyze multiple cases of sport, health, and wellness apps (fitness apps). We selected four apps for this study: My Fitness Pal, Nike Run, Nike Training, and Zombies, Run!. Originality/value: This study contributes to the theory with the systematization and organization of gamification components in a… Show more

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