2018
DOI: 10.1590/0004-282x20180104
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Effects of virtual reality therapy on upper limb function after stroke and the role of neuroimaging as a predictor of a better response

Abstract: Background: Virtual reality therapy (VRT) is an interactive intervention that induces neuroplasticity. The aim was to evaluate the effects of VRT associated with conventional rehabilitation for an upper limb after stroke, and the neuroimaging predictors of a better response to VRT. Methods: Patients with stroke were selected, and clinical neurological, upper limb function, and quality of life were evaluated. Statistical analysis was performed using a linear model comparing pre- and post-VRT. Lesions were segme… Show more

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Cited by 12 publications
(7 citation statements)
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References 38 publications
(39 reference statements)
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“…Current research is examining the utility of VR not only as therapy, but also to identify specific patient populations that may benefit from VR, how to best implement the therapies, and to measure and monitor patients' response to interventions. [15][16][17] Another clear benefit to VR-augmented therapy is that, unlike some traditional stroke interventions, which are best applied as soon after the cerebral event as possible, [18] this therapy regimen was implemented 7 years post-stroke, and with essentially no therapies in the intervening years. Despite this, significant mobility gains and quality of life improvements were observed, demonstrating that VR-augmented interventions can potentially benefit many stroke victims, regardless of elapsed time since the stroke.…”
Section: Discussionmentioning
confidence: 99%
“…Current research is examining the utility of VR not only as therapy, but also to identify specific patient populations that may benefit from VR, how to best implement the therapies, and to measure and monitor patients' response to interventions. [15][16][17] Another clear benefit to VR-augmented therapy is that, unlike some traditional stroke interventions, which are best applied as soon after the cerebral event as possible, [18] this therapy regimen was implemented 7 years post-stroke, and with essentially no therapies in the intervening years. Despite this, significant mobility gains and quality of life improvements were observed, demonstrating that VR-augmented interventions can potentially benefit many stroke victims, regardless of elapsed time since the stroke.…”
Section: Discussionmentioning
confidence: 99%
“…They randomly selected 12 subjects [23]; in another experimental study, 20 patients [24], where they used VR rehabilitation protocols and compared them to a group that underwent conventional rehabilitation exercises; the VR group was more effective in improving motor impairment and attention, leading the researchers to conclude that combining conventional and virtual rehabilitation is necessary for improving patients' functional outcomes. Several researchers have demonstrated in recent clinical trials with stroke survivors that VR is effective for the rehabilitation of motor function [15,[26][27][28]; performance and independence in activities of daily life [29,30] and dynamic balance [4][5][6]. Also, in one of the largest studies conducted so far, which included 376 patients, it was shown that VR-based rehabilitation was beneficial [31].…”
Section: Related Workmentioning
confidence: 99%
“…Functional magnetic resonance imaging (FMRI) [40] was used to detect brain activation, and the motor function of the affected upper limb was evaluated using the Wolf motor function test (WMFT) [41]. May be one of the benefits of using VR in rehabilitation, is the activation of different brain areas, including the mirror neuron system responsible for motor planning and learning, as shown by studies using electroencephalographic (EEG) oscillation analysis [28,42,43]. However, a study that also utilized EEG analysis found no significant difference in motivation or participation between conventional and VR rehabilitation approaches [44].…”
Section: Related Workmentioning
confidence: 99%
“…VR-based therapy has been used for the rehabilitation of adults with stroke effectively [ 16 , 17 ]. A few studies have investigated the effect of VR intervention in children with CP.…”
Section: Reviewmentioning
confidence: 99%