2015
DOI: 10.1016/j.rpped.2015.04.001
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Prevalência de tempo excessivo de tela e fatores associados em adolescentes

Abstract: Objective:To determine the prevalence of excessive screen time and to analyze associated factors among adolescents.Methods:This was a cross-sectional school-based epidemiological study with 2874 high school adolescents with age 14-19 years (57.8% female) from public and private schools in the city of João Pessoa, PB, Northeast Brazil. Excessive screen time was defined as watching television and playing video games or using the computer for more than 2 h/day. The associated factors analyzed were: sociodemograph… Show more

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Cited by 39 publications
(35 citation statements)
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References 29 publications
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“…Data presented no significant association between weight and screen time,[45] which was consistent with our results. While other studies showed that obesity was positively associate with increase of screen time,[62339] in our study students with overweight and obesity significantly had higher risk of increasing time spent watching TV.…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…Data presented no significant association between weight and screen time,[45] which was consistent with our results. While other studies showed that obesity was positively associate with increase of screen time,[62339] in our study students with overweight and obesity significantly had higher risk of increasing time spent watching TV.…”
Section: Discussionsupporting
confidence: 91%
“…[23] Data showed that high socioeconomic status (SES),[4] unhealthy eating habits,[5] depression, and mental problems[24] are related to screen time.…”
Section: Introductionmentioning
confidence: 99%
“…Dias and collaborators 12 also observed an association between excess weight in adolescence and insufficiently active behavior. On the other hand, Aires and collaborators 25 found no association between excess weight and inactive behavior and Lucena and collaborators 26 also found no association with sedentary behavior. The differences of the results presented by the studies may be explained by methodological differences, as described in a systematic review that evaluated the relationship between sedentary behavior and excess weight 27 .…”
Section: Discussionmentioning
confidence: 96%
“…Além disso, há estudos apontando os videogames como ferramentas interessantes para a promoção saúde (Dias, Domingues, Tibes, Zem-Mascarenhas & Fonseca, 2018;Baum & Maraschin, 2016Meneghini, Barbosa, Mello, Bonetti, & Guimarães, 2016;Ramos & Segundo, 2018;Vojciechowski et al, 2017;Ramos, Fronza & Cardoso, 2018;Martel, Colussi & Marchi, 2016;Natal et al, 2016). Por outro lado, estudos evidenciam que o uso recorrente de videogames pode favorecer a) relações de adição e dependência (Abreu, Karam, Góes & Spritzer, 2008;Suzuki, Matias, Silva & Oliveira, 2009;Salas-Blas, Merino-Soto, Chóliz & Marco, 2017;, b) comportamentos agressivos ou violentos (Alves, 2002(Alves, , 2004, c) isolamento social (Kenski, 1995;Paiva & Silva Costa, 2015) e d) condutas sedentárias (Dumith et at., 2010;Frutuoso, Bismarck-Nasr & Gambardella, 2011;Sousa & Silva, 2017;Ferrari, Araújo, Oliveira, Matsudo & Fisberg, 2015;Lucena, Cheng, Cavalcante, Silva & Farias Júnior, 2015;Ferreira, Rombaldi, Ricardo, Hallal & Azevedo, 2016).…”
Section: Introductionunclassified