2018
DOI: 10.1016/j.rbce.2018.01.002
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Active videogames promotes cardiovascular benefits in young adults? Randomized controlled trial

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Cited by 6 publications
(4 citation statements)
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“…The novelty of this study was that it verfied the acute and late cardiovascular responses and the enjoyment levels of AVG and traditional exercise sessions in T1DM patients. Our data differed from a) previous studies performing AVG and running in non-diabetics, which only considered the immediate acute physiological changes 10,[12][13][14]26 ; b) studies performing only with AVG without traditional exercise comparison in non-diabetics [10][11][12]14,25,26,34 ; c) the study with AVG and traditional exercise modalities in the same training program which does not allow verifying what exercise type was handled metabolic improvements in T1DM 6 ; and d) studies verifying non-diabetics cardiovascular responses after AVG without considering enjoyment levels [10][11][12][13]34 .…”
Section: Clinical Relevance the Novelty And Study Limitationscontrasting
confidence: 92%
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“…The novelty of this study was that it verfied the acute and late cardiovascular responses and the enjoyment levels of AVG and traditional exercise sessions in T1DM patients. Our data differed from a) previous studies performing AVG and running in non-diabetics, which only considered the immediate acute physiological changes 10,[12][13][14]26 ; b) studies performing only with AVG without traditional exercise comparison in non-diabetics [10][11][12]14,25,26,34 ; c) the study with AVG and traditional exercise modalities in the same training program which does not allow verifying what exercise type was handled metabolic improvements in T1DM 6 ; and d) studies verifying non-diabetics cardiovascular responses after AVG without considering enjoyment levels [10][11][12][13]34 .…”
Section: Clinical Relevance the Novelty And Study Limitationscontrasting
confidence: 92%
“…Regarding HR, BP, and DP cardiovascular outcomes, T1DM patients had similar increase but without statistically significant HPE after 30 minutes and 24 hours after the session. Similar behavior was observed in other types of light to moderate intensity activities 26,34 . For example, HR values returned to baseline levels after 15 minutes, without promoting hypotension over the time 35 .…”
Section: Comparison Between Avg and Runningsupporting
confidence: 84%
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“…23,24 However, considering that the virtual game has a more intuitive characteristic in the feedback between the execution time of the dance steps and the response with the movement of the body, it causes an increase in intensity. 30 Another justification for greater intensity in AVG Just Dance may have been for the longer duration of the game, since studies show that the virtual dance performed in up to 20 minutes reaches only moderate intensity, highlight that practitioners leave a resting position, 9,14,30,31 unlike our study, the execution time was up to 50 minutes preceded by a warm-up, thus causing a moderate to vigorous intensity, which may allow health improvements. 13,28,29,32 As for the RPE, although the values did not present significant differences, there was regularity in the hard intensity at different moments of the virtual dance session; however, in the real dance session, it occurred from 30 minutes.…”
Section: Discussionmentioning
confidence: 64%