Proceedings Computer Graphics International 2003
DOI: 10.1109/cgi.2003.1214447
|View full text |Cite
|
Sign up to set email alerts
|

1/f/sup β/ noise-based real-time animation of trees swaying in wind fields

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
2

Citation Types

0
8
0
2

Publication Types

Select...
3
3
1

Relationship

0
7

Authors

Journals

citations
Cited by 14 publications
(10 citation statements)
references
References 6 publications
0
8
0
2
Order By: Relevance
“…[Zhao and Barbič 2013] proposed to convert plant geometry to a format suitable for physically based simulation. Procedural methods: These methods are usually based on noise functions to heuristically model the appearance of tree motions, for example, in [Ota et al 2003], [Sousa Hubert Nguyen, 2007] and [Hu et al 2009;Hu et al 2012]. Procedural methods are commonly employed to generate the wind effect by using trigonometric functions or noise [Pelzer Randima Femando, 2004;Zioma Hubert Nguyen, 2007].…”
Section: Animating Trees In 3d Scenesmentioning
confidence: 99%
“…[Zhao and Barbič 2013] proposed to convert plant geometry to a format suitable for physically based simulation. Procedural methods: These methods are usually based on noise functions to heuristically model the appearance of tree motions, for example, in [Ota et al 2003], [Sousa Hubert Nguyen, 2007] and [Hu et al 2009;Hu et al 2012]. Procedural methods are commonly employed to generate the wind effect by using trigonometric functions or noise [Pelzer Randima Femando, 2004;Zioma Hubert Nguyen, 2007].…”
Section: Animating Trees In 3d Scenesmentioning
confidence: 99%
“…Ota et al [2003] combine 1/f β noise power spectra for approximating wind with a spring model to describe branch dynamics. Diener et al [2008] propose more evolved mechanical means to model a tree's response to varying wind-fields.…”
Section: Related Workmentioning
confidence: 99%
“…Procedural methods: In these methods, the appearance of tree motions are usually heuristically modeled based on procedural functions . Trigonometric and noise functions have been widely used to simulate the wind effect .…”
Section: Related Workmentioning
confidence: 99%
“…Summary: Physics‐based methods can achieve physically realistic animations; however, they usually lack intuitive direct control and require a high computational cost. Procedural methods can achieve natural looking animations; however, it is in general difficult to design a procedure to achieve a given specific effect. Both the physical and procedural methods require to set and tune a number of parameters (some are not intuitive); unfortunately, it is not always easy to relate these parameters to the actual effects.…”
Section: Related Workmentioning
confidence: 99%