As a domain of study centering on the nature of the body in the functioning of the individual organism, embodiment encompasses a diverse array of topics and questions. One useful organizing framework places embodiment as a bridge construct connecting three standpoints on the body: the form of the body, the body as actively engaged in and with the world, and the body as lived experience. Through connecting these standpoints, the construct of embodiment shows that they are not mutually exclusive: inherent in form is the capacity for engagement, and inherent in engagement is a lived perspective that confers agency and meaning. Here, we employ this framework to underscore the deep connections between embodiment and development. We begin with a discussion of the origins of multicellularity, highlighting how the evolution of bodies was the evolution of development itself. The evolution of the metazoan (animal) body is of particular interest, because most animals possess complex bodies with sensorimotor capacities for perceiving and acting that bring forth a particular sort of embodiment. However, we also emphasize that the thread of embodiment runs through all living things, which share an organizational property of self-determination that endows them with a specific kind of autonomy. This realization moves us away from a Cartesian machine metaphor and instead puts an emphasis on the lived perspective that arises from being embodied. This broad view of embodiment presents opportunities to transcend the boundaries of individual disciplines to create a novel integrative vision for the scientific study of development.
When used properly, shadow analysis is effective at accurately measuring skin surface impressions for differences in skin topography. Shadow analysis is shown to accurately assess the differences across a range of crow's feet severity correlating to a 0-8 grader scale. The Visioline VL 650 is a good tool for this measurement, with room for improvement in analysis which can be achieved through third party image analysis software.
The use of naturalistic stimuli, such as narrative movies, is gaining popularity in many fields, characterizing memory, affect, and decision-making. Narrative recall paradigms are often used to capture the complexity and richness of memory for naturalistic events. However, scoring narrative recalls is time-consuming and prone to human biases. Here, we show the validity and reliability of using a natural language processing tool, the Universal Sentence Encoder (USE), to automatically score narrative recall. We compared the reliability in scoring made between two independent raters (i.e., hand-scored) and between our automated algorithm and individual raters (i.e., automated) on trial-unique, video clips of magic tricks. Study 1 showed that our automated segmentation approaches yielded high reliability and reflected measures yielded by hand-scoring, and further that the results using USE outperformed another popular natural language processing tool, GloVe. In study two, we tested whether our automated approach remained valid when testing individual’s varying on clinically-relevant dimensions that influence episodic memory, age and anxiety. We found that our automated approach was equally reliable across both age groups and anxiety groups, which shows the efficacy of our approach to assess narrative recall in large-scale individual difference analysis. In sum, these findings suggested that machine learning approaches implementing USE are a promising tool for scoring large-scale narrative recalls and perform individual difference analysis for research using naturalistic stimuli.
Agency has been shown to facilitate episodic memory. However, most paradigms use simple list learning tasks which preclude the ability to characterize more associative forms of memory, such as binding of items into spatial and temporal context. Across two studies, we characterize the role of agency on associative memory formation. We delineate agentive from passive memory encoding by allowing agency participants to play an online text-based game meant to simulate free exploration of objects in different rooms, and yoking each passive participant's trajectory to an agentive participant, thus equating their exposure to the stimuli. To assess memory differences, we gathered three measures: item descriptions, spatial location, and temporal order. While memory for spatial location and item features did not differ between groups, there was a marked enhancement of temporal order memory in the agentive group across two independent samples. These findings support a model of self-directed learning, in which agency facilitates the binding of items into a temporal context, which allows for the sequential binding of information into continuous narratives.
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