Abstract:The objective of this study is to compare WorldView-2 (WV-2) and QuickBird-2-simulated (QB-2) imagery regarding their potential for object-based urban land cover classification. Optimal segmentation parameters were automatically found for each data set and the obtained results were quantitatively compared and discussed. Four different feature selection algorithms were used in order to verify to which data set the most relevant object-based features belong to. Object-based classifications were performed with four different supervised algorithms applied to each data set and the obtained accuracies and model performances indexes were compared. Segmentation experiments carried out involving bands exclusively available in the WV-2 sensor generated segments slightly more similar to our reference segments (only about 0.23 discrepancy). Fifty seven percent of the different selected features and 53% of all the 80 selections refer to features that can only be calculated with the additional bands of the WV-2 sensor. On the other hand, 57% of the most relevant features and 63% of the second most relevant features can also be calculated considering only the QB-2 bands. In 10 out of 16 classifications, higher Kappa values were achieved when features related to the additional bands of the WV-2 sensor were also considered. In most cases, classifications carried out with the 8-band-related features generated less complex and more efficient models than those generated only with OPEN ACCESSRemote Sens. 2011, 3 2264 QB-2 band-related features. Our results lead to the conclusion that spectrally similar classes like ceramic tile roofs and bare soil, as well as asphalt and dark asbestos roofs can be better distinguished when the additional bands of the WV-2 sensor are used throughout the object-based classification process.
Several geospatial studies and applications require comprehensive semantic information from points-of-interest (POIs). However, this information is frequently dispersed across different collaborative mapping platforms. Surprisingly, there is still a research gap on the conflation of POIs from this type of geo-dataset. In this paper, we focus on the matching aspect of POI data conflation by proposing two matching strategies based on a graph whose nodes represent POIs and edges represent matching possibilities. We demonstrate how the graph is used for (1) dynamically defining the weights of the different POI similarity measures we consider; (2) tackling the issue that POIs should be left unmatched when they do not have a corresponding POI on the other dataset and (3) detecting multiple POIs from the same place in the same dataset and jointly matching these to the corresponding POI(s) from the other dataset. The strategies we propose do not require the collection of training samples or extensive parameter tuning. They were statistically compared with a "naive", though commonly applied, matching approach considering POIs collected from OpenStreetMap and Foursquare from the city of London (England). In our experiments, we sequentially included each of our methodological suggestions in the matching procedure and each of them led to an increase in the accuracy in comparison to the previous results. Our best matching result achieved an overall accuracy of 91%, which is more than 10% higher than the accuracy achieved by the baseline method.
User-generated map data is increasingly used by the technology industry for background mapping, navigation and beyond. An example is the integration of OpenStreetMap (OSM) data in widely-used smartphone and web applications, such as Pokémon GO (PGO), a popular augmented reality smartphone game. As a result of OSM’s increased popularity, the worldwide audience that uses OSM through external applications is directly exposed to malicious edits which represent cartographic vandalism. Multiple reports of obscene and anti-semitic vandalism in OSM have surfaced in popular media over the years. These negative news related to cartographic vandalism undermine the credibility of collaboratively generated maps. Similarly, commercial map providers (e.g., Google Maps and Waze) are also prone to carto-vandalism through their crowdsourcing mechanism that they may use to keep their map products up-to-date. Using PGO as an example, this research analyzes harmful edits in OSM that originate from PGO players. More specifically, this paper analyzes the spatial, temporal and semantic characteristics of PGO carto-vandalism and discusses how the mapping community handles it. Our findings indicate that most harmful edits are quickly discovered and that the community becomes faster at detecting and fixing these harmful edits over time. Gaming related carto-vandalism in OSM was found to be a short-term, sporadic activity by individuals, whereas the task of fixing vandalism is persistently pursued by a dedicated user group within the OSM community. The characteristics of carto-vandalism identified in this research can be used to improve vandalism detection systems in the future.
In this work, we present a system that generates customized pedestrian routes entirely based on data from OpenStreetMap (OSM). The system enables users to define to what extent they would like the route to have green areas (e.g., parks, squares, trees), social places (e.g., cafes, restaurants, shops) and quieter streets (i.e., with less road traffic). We present how the greenness, sociability, and quietness factors are defined and extracted from OSM as well as how they are integrated into a routing cost function. We intrinsically evaluate customized routes from one-thousand trips, i.e., origin–destination pairs, and observe that these are, in general, as we intended—slightly longer but significantly more social, greener, and quieter than the respective shortest routes. Based on a survey taken by 156 individuals, we also evaluate the system’s usefulness, usability, controlability, and transparency. The majority of the survey participants agree that the system is useful and easy to use and that it gives them the feeling of being in control regarding the extraction of routes in accordance with their greenness, sociability, and quietness preferences. The survey also provides valuable insights into users requirements and wishes regarding a tool for interactively generating customized pedestrian routes.
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