We show that for human-object interaction detection a relatively simple factorized model with appearance and layout encodings constructed from pre-trained object detectors outperforms more sophisticated approaches. Our model includes factors for detection scores, human and object appearance, and coarse (box-pair configuration) and optionally fine-grained layout (human pose). We also develop training techniques that improve learning efficiency by: (1) eliminating a train-inference mismatch; (2) rejecting easy negatives during mini-batch training; and (3) using a ratio of negatives to positives that is two orders of magnitude larger than existing approaches. We conduct a thorough ablation study to understand the importance of different factors and training techniques using the challenging HICO-Det dataset [4].
Our goal is to recover a complete 3D model from a depth image of an object. Existing approaches rely on user interaction or apply to a limited class of objects, such as chairs. We aim to fully automatically reconstruct a 3D model from any category. We take an exemplar-based approach: retrieve similar objects in a database of 3D models using view-based matching and transfer the symmetries and surfaces from retrieved models. We investigate completion of 3D models in three cases: novel view (model in database); novel model (models for other objects of the same category in database); and novel category (no models from the category in database).
Imagining a scene described in natural language with realistic layout and appearance of entities is the ultimate test of spatial, visual, and semantic world knowledge. Towards this goal, we present the Composition, Retrieval and Fusion Network (Craft), a model capable of learning this knowledge from video-caption data and applying it while generating videos from novel captions. Craft explicitly predicts a temporal-layout of mentioned entities (characters and objects), retrieves spatio-temporal entity segments from a video database and fuses them to generate scene videos. Our contributions include sequential training of components of Craft while jointly modeling layout and appearances, and losses that encourage learning compositional representations for retrieval. We evaluate Craft on semantic fidelity to caption, composition consistency, and visual quality. Craft outperforms direct pixel generation approaches and generalizes well to unseen captions and to unseen video databases with no text annotations. We demonstrate Craft on Flintstones, a new richly annotated video-caption dataset with over 25000 videos. For a glimpse of videos generated by Craft, see https://youtu.be/688Vv86n0z8.
Phrase grounding, the problem of associating image regions to caption words, is a crucial component of vision-language tasks. We show that phrase grounding can be learned by optimizing word-region attention to maximize a lower bound on mutual information between images and caption words. Given pairs of images and captions, we maximize compatibility of the attention-weighted regions and the words in the corresponding caption, compared to non-corresponding pairs of images and captions. A key idea is to construct effective negative captions for learning through language model guided word substitutions. Training with our negatives yields a ∼ 10% absolute gain in accuracy over randomlysampled negatives from the training data. Our weakly supervised phrase grounding model trained on COCO-Captions shows a healthy gain of 5.7% to achieve 76.7% accuracy on Flickr30K Entities benchmark.
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