Previous Interactive Storytelling systems have been designed to allow active user intervention in an unfolding story, using established multi-modal interactive techniques to influence narrative development. In this paper we instead explore the use of a form of passive interaction where users' affective responses, measured by physiological proxies, drive a process of narrative adaptation. We introduce a system that implements a passive interaction loop as part of narrative generation, monitoring users' physiological responses to an on-going narrative visualization and using these to adapt the subsequent development of character relationships, narrative focus and pacing. Idiomatic cinematographic techniques applied to the visualization utilize existing theories of establishing characteristic emotional tone and viewer expectations to foster additional user response. Experimental results support the applicability of filmic emotional theories in a non-film visual realization, demonstrating significant appropriate user physiological response to narrative events and "emotional cues". The subsequent narrative adaptation provides a variation of viewing experience with no loss of narrative comprehension.
This paper discusses the potential of Brain-Computer Interfaces based on neurofeedback methods to support emotional control and pursue the goal of emotional control as a mechanism for human augmentation in specific contexts. We illustrate this discussion through two proof-ofconcept, fully-implemented experiments: one controlling disposition towards virtual characters using pre-frontal alpha asymmetry, and the other aimed at controlling arousal through activity of the amygdala. In the first instance, these systems are intended to explore augmentation technologies that would be incorporated into various media-based systems rather than permanently affect user behaviour.
The study of multimodality is comparatively less developed for Affective interfaces than for their traditional counterparts. However, one condition for the successful development of Affective interface technologies is the development of frameworks for the real-time multimodal fusion. In this paper, we describe an approach to multimodal affective fusion, which relies on a dimensional model, PleasureArousal-Dominance (PAD) to support the fusion of affective modalities, each input modality being represented as a PAD vector. We describe how this model supports both affective content fusion and temporal fusion within a unified approach. We report results from early user studies which confirm the existence of a correlation between measured affective input and user temperament scores.
The development of Affective Interface technologies makes it possible to envision a new generation of Digital Arts and Entertainment applications, in which interaction will be based directly on the analysis of user experience. In this paper, we describe an approach to the development of Multimodal Affective Interfaces that supports real-time analysis of user experience as part of an Augmented Reality Art installation. The system relies on a PAD dimensional model of emotion to support the fusion of affective modalities, each input modality being represented as a PAD vector. A further advantage of the PAD model is that it can support a representation of affective responses that relate to aesthetic impressions.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.
hi@scite.ai
10624 S. Eastern Ave., Ste. A-614
Henderson, NV 89052, USA
Copyright © 2024 scite LLC. All rights reserved.
Made with 💙 for researchers
Part of the Research Solutions Family.