Decentralized visual simultaneous localization and mapping (SLAM) is a powerful tool for multi-robot applications in environments where absolute positioning systems are not available. Being visual, it relies on cameras, cheap, lightweight and versatile sensors, and being decentralized, it does not rely on communication to a central ground station. In this work, we integrate state-of-the-art decentralized SLAM components into a new, complete decentralized visual SLAM system. To allow for data association and co-optimization, existing decentralized visual SLAM systems regularly exchange the full map data between all robots, incurring large data transfers at a complexity that scales quadratically with the robot count. In contrast, our method performs efficient data association in two stages: in the first stage a compact full-image descriptor is deterministically sent to only one robot. In the second stage, which is only executed if the first stage succeeded, the data required for relative pose estimation is sent, again to only one robot. Thus, data association scales linearly with the robot count and uses highly compact place representations. For optimization, a state-of-the-art decentralized pose-graph optimization method is used. It exchanges a minimum amount of data which is linear with trajectory overlap. We characterize the resulting system and identify bottlenecks in its components. The system is evaluated on publically available data and we provide open access to the code.
We consider the following problem: a team of robots is deployed in an unknown environment and it has to collaboratively build a map of the area without a reliable infrastructure for communication. The backbone for modern mapping techniques is pose graph optimization, which estimates the trajectory of the robots, from which the map can be easily built. The first contribution of this paper is a set of distributed algorithms for pose graph optimization: rather than sending all sensor data to a remote sensor fusion server, the robots exchange very partial and noisy information to reach an agreement on the pose graph configuration. Our approach can be considered as a distributed implementation of the two-stage approach of Carlone et al. (2015b), where we use the Successive Over-Relaxation (SOR) and the Jacobi Over-Relaxation (JOR) as workhorses to split the computation among the robots. We also provide conditions under which the proposed distributed protocols converge to the solution of the centralized two-stage approach. As a second contribution, we extend the proposed distributed algorithms to work with object-based map models. The use of objectbased models avoids the exchange of raw sensor measurements (e.g., point clouds or RGB-D data) further reducing the communication burden. Our third contribution is an extensive experimental evaluation of the proposed techniques, including tests in realistic Gazebo simulations and field experiments in a military test facility. Abundant experimental evidence suggests that one of the proposed algorithms (the Distributed Gauss-Seidel method or DGS) has excellent performance. The DGS requires minimal information exchange, has an anytime flavor, scales well to large teams (we demonstrate mapping with a team of 50 robots), is robust to noise, and is easy to implement. Our field tests show that the combined use of our distributed algorithms and object-based models reduces the communication requirements by several orders of magnitude and enables distributed mapping with large teams of robots in real-world problems.
We propose a distributed algorithm to estimate the 3D trajectories of multiple cooperative robots from relative pose measurements. Our approach leverages recent results [1] which show that the maximum likelihood trajectory is well approximated by a sequence of two quadratic subproblems. The main contribution of the present work is to show that these subproblems can be solved in a distributed manner, using the distributed Gauss-Seidel (DGS) algorithm. Our approach has several advantages. It requires minimal information exchange, which is beneficial in presence of communication and privacy constraints. It has an anytime flavor: after few iterations the trajectory estimates are already accurate, and they asymptotically convergence to the centralized estimate. The DGS approach scales well to large teams, and it has a straightforward implementation. We test the approach in simulations and field tests, demonstrating its advantages over related techniques.
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