The appeal of serverless (FaaS) has triggered a growing interest on how to use it in data-intensive applications such as ETL, query processing, or machine learning (ML). Several systems exist for training large-scale ML models on top of serverless infrastructures (e.g., AWS Lambda) but with inconclusive results in terms of their performance and relative advantage over "serverful" infrastructures (IaaS). In this paper we present a systematic, comparative study of distributed ML training over FaaS and IaaS. We present a design space covering design choices such as optimization algorithms and synchronization protocols, and implement a platform, LambdaML, that enables a fair comparison between FaaS and IaaS. We present experimental results using LambdaML, and further develop an analytic model to capture cost/performance tradeoffs that must be considered when opting for a serverless infrastructure. Our results indicate that ML training pays off in serverless only for models with efficient (i.e., reduced) communication and that quickly converge. In general, FaaS can be much faster but it is never significantly cheaper than IaaS.
Scalable training of large models (like BERT and GPT-3) requires careful optimization rooted in model design, architecture, and system capabilities. From a system standpoint, communication has become a major bottleneck, especially on commodity systems with standard TCP interconnects that offer limited network bandwidth. Communication compression is an important technique to reduce training time on such systems. One of the most effective methods is error-compensated compression, which offers robust convergence speed even under 1-bit compression. However, state-of-the-art error compensation techniques only work with basic optimizers like SGD and momentum SGD, which are linearly dependent on the gradients. They do not work with non-linear gradient-based optimizers like Adam, which offer state-of-the-art convergence efficiency and accuracy for models like BERT. In this paper, we propose 1-bit Adam that reduces the communication volume by up to 5×, offers much better scalability, and provides the same convergence speed as uncompressed Adam. Our key finding is that Adam's variance (non-linear term) becomes stable (after a warmup phase) and can be used as a fixed precondition for the rest of the training (compression phase). Experiments on up to 256 GPUs show that 1-bit Adam enables up to 3.3× higher throughput for BERT-Large pre-training and up to 2.9× higher throughput for SQuAD fine-tuning. In addition, we provide theoretical analysis for our proposed work.
Optimizing distributed learning systems is an art of balancing between computation and communication. There have been two lines of research that try to deal with slower networks: communication compression for low bandwidth networks, and decentralization for high latency networks. In this paper, We explore a natural question: can the combination of both techniques lead to a system that is robust to both bandwidth and latency?Although the system implication of such combination is trivial, the underlying theoretical principle and algorithm design is challenging: unlike centralized algorithms, simply compressing exchanged information, even in an unbiased stochastic way, within the decentralized network would accumulate the error and fail to converge. In this paper, we develop a framework of compressed, decentralized training and propose two different strategies, which we call extrapolation compression and difference compression. We analyze both algorithms and prove both converge at the rate of O(1/ √ nT ) where n is the number of workers and T is the number of iterations, matching the convergence rate for full precision, centralized training. We validate our algorithms and find that our proposed algorithm outperforms the best of merely decentralized and merely quantized algorithm significantly for networks with both high latency and low bandwidth.
Recent years have witnessed a growing list of systems for distributed data-parallel training. Existing systems largely fit into two paradigms, i.e., parameter server and MPI-style collective operations. On the algorithmic side, researchers have proposed a wide range of techniques to lower the communication via "system relaxations": quantization, decentralization, and communication delay. However, most, if not all, existing systems only rely on standard synchronous and asynchronous stochastic gradient (SG) based optimization, therefore, cannot take advantage of all possible optimizations that the machine learning community has been developing recently. Given this emerging gap between the current landscapes of systems and theory, we build BAGUA, a communication framework whose design goal is to provide a system abstraction that is both flexible and modular to support state-of-the-art system relaxation techniques of distributed training. Powered by the new system design, BAGUA has a great ability to implement and extend various state-ofthe-art distributed learning algorithms. In a production cluster with up to 16 machines (128 GPUs), BAGUA can outperform PyTorch-DDP, Horovod and BytePS in the end-to-end training time by a significant margin (up to 1.95×) across a diverse range of tasks. Moreover, we conduct a rigorous tradeoff exploration showing that different algorithms and system relaxations achieve the best performance over different network conditions.
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