Purpose
The purpose of this paper is to treat WeChat moments as social media environments and applies the research model to explore the effect of social media environments on perceived interactivity from the perspective of environmental psychology.
Design/methodology/approach
This paper proposes social media environments as effective stimuli for future participate in online social interactions. First, two cues of social media environments (user-to-system cues and user-to-user cues) can be important antecedents of users’ perception of interactivity. Second, users’ intention of future participates in online social interactions can be influenced by three dimensions of perceived interactivity (action control, connectedness and responsiveness). Using data from 334 users of WeChat moments, the authors conduct partial least squares analysis to validate the research model.
Findings
The results indicate that both technological and social environments positively affect three dimensions of perceived interactivity, respectively, including action control, connectedness and responsiveness. Moreover, actual findings also suggest that higher perceived interactivity increases users’ intention of future participate in online social interactions.
Originality/value
This work contributes to in-depth research on the relationships between social environments and perceived interactivity. Besides, this paper demonstrates that both technological and social cues of social media environments are significant elements in simulating users’ internal experience and behavioral intention. The main conclusions of this study can be valuable to social media developers and managers.
In programming courses, the traditional assessment approach tends to evaluate student performance by scoring one or more project-level summative assignments. This approach no longer meets the requirements of a quality programming language education. Based on an upgraded peer code review model, we propose a formative assessment approach to assess the learning of computer programming languages, and develop an online assessment system (OOCourse) to implement this approach. Peer code review and inspection is an effective way to ensure the high quality of a program by systematically checking the source code. Though it is commonly applied in industrial and open-source software development, it is rarely taught and practiced in undergraduate-level programming courses. We conduct a case study using the formative assessment method in a sophomore level Object-Oriented Design and Construction course with more than 240 students. We use Moodle (an online learning system) and some relevant plugins to conduct peer code review. We also conduct data mining on the running data from the peer assessment activities. The case study shows that formative assessment based on peer code review gradually improved the programming ability of students in the undergraduate class.
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