Abstract. The Maker Movement emerged from a renewed interest in the physical side of innovation following the dot-com bubble and the rise of the participatory Web 2.0 and the decreasing costs of many digital fabrication technologies. Classifying concepts, i.e. building taxonomies, is a fundamental practice when developing a topic of interest into a research field. Taking advantage of the growth of the Social Web and participation platforms, this paper suggests a multidisciplinary analysis of communications and online behaviors related to the Maker community in order to develop a taxonomy informed by current practices and ongoing discussions. We analyze a number of sources such as Twitter, Wikipedia and Google Trends, applying co-word analysis, trend visualizations and emotional analysis. Whereas co-words and trends extract structural characteristics of the movement, emotional analysis is non-topical, extracting emotional interpretations.
Abstract. The Maker movement represents a return of interest to the physical side of digital innovation. To explore expectations and values within the Maker movement, we applied qualitative research method, interviewing 10 managers of maker initiative as well as 39 makers from eight different countries. The paper analyses how the Maker movement is contributing to a change in production, logistics and supply chains and how it changes the relationship between producer and consumer. Based on the interview data and supported by literature, the study indicates that the Maker movement has the potential to impact producer-consumer relationships in many ways. Making, on a bigger scale would mean producing locally, de-centralised and on-demand. This would have an impact on the logistics and the supply chain. Long transportation routes would be avoided and shorter supply chains would make some of the-inbetween vendors obsolete. Makers as prosumers, who produce for themselves, are introducing two growing phenomena: a more personalised relationship between maker and object and personalised products as a form of self-expression.
Abstract:The development and adoption of digital technologies in the past decades has modified existing working conditions and introduced new ones in many fields and disciplines. This process has also influenced the field of Design especially with the Open Design and the Maker movements. The article proposes a software library for analysing networks of social interactions over time on Git projects hosted on GitHub. Such software may be useful for understanding social interactions over time on GitHub, enabling thus an overview of participation in collaborative processes and therefore advance our understanding of how platforms connects and influence makers and designers in their collaborative work on Open Design. The article show its application to three cases of (a) discussing the nature and concepts of Open Design, (b) teaching Open Design to interaction design students, (c) the development of a platform for Maker laboratories and Open Design projects.
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