Researchers examined whether contingent experience using a touch screen increased toddlers' ability to learn a word from video. One hundred and sixteen children (24-36 months) watched an on-screen actress label an object: (a) without interacting, (b) with instructions to touch anywhere on the screen, or (c) with instructions to touch a specific spot (location of labeled object). The youngest children learned from contingent video in the absence of reciprocal interactions with a live social partner, but only when contingent video required specific responses that emphasized important information on the screen. Conversely, this condition appeared to disrupt learning by slightly older children who were otherwise able to learn words by passively viewing noninteractive video. Results are interpreted with respect to selective attention and encoding.
The experiment reported here was designed to examine the effect of contingent interaction with touch-screen devices on toddlers' use of symbolic media (video) during an object-retrieval task. Toddlers (24-36 months old; N = 75) were randomly assigned to watch an animated character hiding on screen either in a no-contingency video (requiring no action), a general-contingency video (accepting touch input anywhere on screen), or a specific-contingency video (requiring touch input on a particular area of interest). After the hiding event, toddlers searched for the character on a corresponding felt board. Across all trials, younger toddlers were more likely to search correctly after a specific-contingency video than after a no-contingency video, which suggests that contingent interaction designed to emphasize specific information on screen may promote learning. However, this effect was reversed for older toddlers. We interpret our findings with respect to the selective encoding of target features during hiding events and the relative strength of memory traces during search.
Young children’s growing access to touchscreen technology represents one of many contextual factors that may influence development. The focus of the current study was the impact of traditional versus electronic drawing materials on the quality of children’s drawings during the preschool years. Young children (2–5 years, N = 73) and a comparison group of adults (N = 24) copied shapes using three mediums: marker on paper, stylus on touchscreen tablet, finger on touchscreen tablet. Drawings were later deemed codable or uncodable (e.g., scribbles), and codable drawings were then scored for subjective quality on a 4-point scale. Girls and older children (vs. boys and younger children) produced more codable drawings; however, this gap closed when children drew with their finger on a tablet. Medium also affected the quality of adults’ drawings, favoring marker on paper. Thus, drawing on a tablet helped younger children produce drawings but resulted in lower quality drawings among adults. These findings underscore the importance of considering environmental constraints on drawing production. Moreover, since clinical assessments often include measures of drawing quality, and sometimes use tablet computers for drawing, these findings have practical implications for education and clinical practice.
Using secondary analysis, researchers examined associations between two‐year‐olds' (N = 135) naturalistic use of interactive and noninteractive media with performance on a screen‐based learning task. Parents reported the number of minutes that children spent the previous day doing nine media‐related activities (e.g., watching television, playing handheld videogames). The object‐retrieval task required children to watch a hiding event on video and then search for the object on another screen or a real felt board. Results indicated that toddlers' naturalistic experience with interactive (but not noninteractive) media predicted their screen‐based learning in the laboratory. This was true regardless of whether children were tested using interactive or noninteractive video, suggesting that using interactive media (but not watching noninteractive video) is associated with children's learning from screen media generally.
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