It can be seen that emerging technology has positively affected learning in
several aspects. Recently gamification has been implemented noticeably in online learning
and teaching. Gamification has shown its effectiveness in students' integration of the
education process by increasing students' integration with the teaching material and
increasing their competence. Learning and teaching a new language is a complicated and
strenuous process, so learners usually need to be motivated. Gamification can play a
role in further encouraging learners. This study conducted the systematic literature
review methodology to demonstrate gamification in teaching and learning new languages
over the three databases Web of Science, Science Direct, and Scopus. The study includes
103 studies that have been published between 2010-2020. The study finding reveals that
gamification can be a useful tool for teaching and learning languages and can increase
learners' motivation and turn to learn into an enjoyable process. It is recommended that
further research be conducted in language education, focusing on gamification in
learning the four primary language skills.
New technologies such as Augmented Reality can be used to enhance the possibility of obtaining new experiences to assist people with special needs. However, in the literature, there are not enough studies conducted on the use of Augmented Reality as an assistive technology, especially for people with special needs. The purpose of this study is to highlight the use of Augmented Reality technology on people with special needs for skill development. This systematic literature review includes recent and high-quality articles from chosen prestige databases between the years 2010 and 2020. The selected studies which fitted the eligibility selection criteria have been analyzed and synthesized. The study findings reveal the importance of using AR technology to assist individuals with special needs in their skill development process, to help them become more independent. We hope this study will enlighten researchers and the developers of AR tools. It has been recommended that more studies be done on the sustainable use of AR as an assistive technology, particularly for children with special needs, to make their life easier.
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