Empirically derived continuum models of collective behavior among large populations of dynamic agents are a subject of intense study in several fields, including biology, engineering, and finance. We formulate and study a mean-field game model whose behavior mimics an empirically derived nonlocal homogeneous flocking model for agents with gradient self-propulsion dynamics. The mean-field game framework provides a non-cooperative optimal control description of the behavior of a population of agents in a distributed setting. In this description, each agent's state is driven by optimally controlled dynamics that result in a Nash equilibrium between itself and the population. The optimal control is computed by minimizing a cost that depends only on its own state and a mean-field term. The agent distribution in phase space evolves under the optimal feedback control policy. We exploit the low-rank perturbative nature of the nonlocal term in the forward-backward system of equations governing the state and control distributions and provide a closed-loop linear stability analysis demonstrating that our model exhibits bifurcations similar to those found in the empirical model. The present work is a step towards developing a set of tools for systematic analysis, and eventually design, of collective behavior of non-cooperative dynamic agents via an inverse modeling approach.
Abstract-We present a novel trajectory optimization framework to address the issue of robustness, scalability and efficiency in optimal control and reinforcement learning. Based on prior work in Cooperative Stochastic Differential Game (CSDG) theory, our method performs local trajectory optimization using cooperative controllers. The resulting framework is called Cooperative Game-Differential Dynamic Programming (CG-DDP). Compared to related methods, CG-DDP exhibits improved performance in terms of robustness and efficiency. The proposed framework is also applied in a data-driven fashion for belief space trajectory optimization under learned dynamics. We present experiments showing that CG-DDP can be used for optimal control and reinforcement learning under external disturbances and internal model errors.
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