Artificial intelligence and all its supporting tools, e.g. machine and deep learning in computational intelligence-based systems, are rebuilding our society (economy, education, life-style, etc.) and promising a new era for the social welfare state. In this paper we summarize recent advances in data science and artificial intelligence within the interplay between natural and artificial computation. A review of recent works published in the latter field and the state the art are summarized in a comprehensive and self-contained way to provide a baseline framework for the international community in artificial intelligence. Moreover, this paper aims to provide a complete analysis and some relevant discussions of the current trends and insights within several theoretical and application fields covered in the essay, from theoretical models in
Emotion estimation systems based on brain and physiological signals such as electro encephalography (EEG), blood-volume pressure (BVP), and galvanic skin response (GSR) are gaining special attention in recent years due to the possibilities they offer. The field of human–robot interactions (HRIs) could benefit from a broadened understanding of the brain and physiological emotion encoding, together with the use of lightweight software and cheap wearable devices, and thus improve the capabilities of robots to fully engage with the users emotional reactions. In this paper, a previously developed methodology for real-time emotion estimation aimed for its use in the field of HRI is tested under realistic circumstances using a self-generated database created using dynamically evoked emotions. Other state-of-the-art, real-time approaches address emotion estimation using constant stimuli to facilitate the analysis of the evoked responses, remaining far from real scenarios since emotions are dynamically evoked. The proposed approach studies the feasibility of the emotion estimation methodology previously developed, under an experimentation paradigm that imitates a more realistic scenario involving dynamically evoked emotions by using a dramatic film as the experimental paradigm. The emotion estimation methodology has proved to perform on real-time constraints while maintaining high accuracy on emotion estimation when using the self-produced dynamically evoked emotions multi-signal database.
Affective human-robot interaction requires lightweight software and cheap wearable devices that could further this field. However, the estimation of emotions in real-time poses a problem that has not yet been optimized. An optimization is proposed for the emotion estimation methodology including artifact removal, feature extraction, feature smoothing, and brain pattern classification. The challenge of filtering artifacts and extracting features, while reducing processing time and maintaining high accuracy results, is attempted in this work. First, two different approaches for real-time electro-oculographic artifact removal techniques are tested and compared in terms of loss of information and processing time. Second, an emotion estimation methodology is proposed based on a set of stable and meaningful features, a carefully chosen set of electrodes, and the smoothing of the feature space. The methodology has proved to perform on real-time constraints while maintaining high accuracy on emotion estimation on the SEED database, both under subject dependent and subject independent paradigms, to test the methodology on a discrete emotional model with three affective states.
Facial emotion recognition (FER) has been extensively researched over the past two decades due to its direct impact in the computer vision and affective robotics fields. However, the available datasets to train these models include often miss-labelled data due to the labellers bias that drives the model to learn incorrect features. In this paper, a facial emotion recognition system is proposed, addressing automatic face detection and facial expression recognition separately, the latter is performed by a set of only four deep convolutional neural network respect to an ensembling approach, while a label smoothing technique is applied to deal with the miss-labelled training data. The proposed system takes only 13.48 ms using a dedicated graphics processing unit (GPU) and 141.97 ms using a CPU to recognize facial emotions and reaches the current state-of-the-art performances regarding the challenging databases, FER2013, SFEW 2.0, and ExpW, giving recognition accuracies of 72.72%, 51.97%, and 71.82% respectively.
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