This review aims to collate and organize the current literature base on the use of participatory research methods within Covid-19 and pandemic contexts. Participatory approaches rely on establishing trust and rapport between researchers and participants and advocate actively involving participants in the planning, implementation and evaluation of a research issue. However, by transitioning such approaches to an online and geographically distributed context, the openness and equitability of participatory approaches may be reduced or lost. By providing an overview of current empirical and guidance literature on the use of participatory approaches within the context of Covid-19, this review not only offers a basis for how a variety of methods may be used and adapted to distanced contexts, but also explicates the challenges associated with the use of these methods and the wider methodological implications posed by the Covid-19 pandemic. Furthermore, this review outlines the issues associated with conducting this type of research more generally, providing implications for how distance-based participatory methods may be used in wider contexts where face-to-face interaction may not be appropriate, or fieldwork may be disrupted due to logistical reasons.
In this article, we present the Critical Genogram (CritG) and illustrate its use in helping therapists move toward deeper understanding of the influence of social and institutional systems on individual and familial dynamics. We present the results of a qualitative study that evaluated the exercise of constructing and presenting the CritG in a family therapy graduate course. Using feminist-informed critical multicultural lens, we examined the use of the CritG exercise in helping family therapy students move toward critical consciousness. Our findings indicate that the CritG exercise provides valuable insight into the impact of social, political, and economic systems on individual and family life. Furthermore, it opens up space for creating new meanings and ways of conceptualizing familial and individual processes. Implications for therapist training and clinical practice are discussed.
This article aims to provide an account of the use of reflexive photography in capturing player creativity in practice and present a guide to how game design can support player creativity. While previous literature has examined some aspects of player creativity in digital games, there remains a dearth of work which examines how design elements of games contribute to creative behaviour.Using a reflexive photography method with photo-elicitation interviews, this study identifies eight design affordances for player creativity in digital games and outlines the effectiveness of the reflexive photography method within the context of digital games. The identified design affordances related to the degree of flexibility of the game structure (e.g. open versus linear), narrative exploration, extent and diversity of game variables, opportunities for content creation, environmental interaction and exploration, avatar customisation, progression and replayability.Implications for the design of games that support creativity are discussed.
scite is a Brooklyn-based organization that helps researchers better discover and understand research articles through Smart Citations–citations that display the context of the citation and describe whether the article provides supporting or contrasting evidence. scite is used by students and researchers from around the world and is funded in part by the National Science Foundation and the National Institute on Drug Abuse of the National Institutes of Health.