Abstract:The creation of as-built Building Information Models requires the acquisition of the as-is state of existing buildings. Laser scanners are widely used to achieve this goal since they permit to collect information about object geometry in form of point clouds and provide a large amount of accurate data in a very fast way and with a high level of details. Unfortunately, the scan-to-BIM (Building Information Model) process remains currently largely a manual process which is time consuming and error-prone. In this paper, a semi-automatic approach is presented for the 3D reconstruction of indoors of existing buildings from point clouds. Several segmentations are performed so that point clouds corresponding to grounds, ceilings and walls are extracted. Based on these point clouds, walls and slabs of buildings are reconstructed and described in the IFC format in order to be integrated into BIM software. The assessment of the approach is proposed thanks to two datasets. The evaluation items are the degree of automation, the transferability of the approach and the geometric quality of results of the 3D reconstruction. Additionally, quality indexes are introduced to inspect the results in order to be able to detect potential errors of reconstruction.
Abstract:In the last decade, RGB-D cameras -also called range imaging cameras -have known a permanent evolution. Because of their limited cost and their ability to measure distances at a high frame rate, such sensors are especially appreciated for applications in robotics or computer vision. The Kinect v1 (Microsoft) release in November 2010 promoted the use of RGB-D cameras, so that a second version of the sensor arrived on the market in July 2014. Since it is possible to obtain point clouds of an observed scene with a high frequency, one could imagine applying this type of sensors to answer to the need for 3D acquisition. However, due to the technology involved, some questions have to be considered such as, for example, the suitability and accuracy of RGB-D cameras for close range 3D modeling. In that way, the quality of the acquired data represents a major axis. In this paper, the use of a recent Kinect v2 sensor to reconstruct small objects in three dimensions has been investigated. To achieve this goal, a survey of the sensor characteristics as well as a calibration approach are relevant. After an accuracy assessment of the produced models, the benefits and drawbacks of Kinect v2 compared to the first version of the sensor and then to photogrammetry are discussed.
ABSTRACT:RGB-D cameras, also known as range imaging cameras, are a recent generation of sensors. As they are suitable for measuring distances to objects at high frame rate, such sensors are increasingly used for 3D acquisitions, and more generally for applications in robotics or computer vision. This kind of sensors became popular especially since the Kinect v1 (Microsoft) arrived on the market in November 2010. In July 2014, Windows has released a new sensor, the Kinect for Windows v2 sensor, based on another technology as its first device. However, due to its initial development for video games, the quality assessment of this new device for 3D modelling represents a major investigation axis. In this paper first experiences with Kinect v2 sensor are related, and the ability of close range 3D modelling is investigated. For this purpose, error sources on output data as well as a calibration approach are presented.
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