Smart farming based on Internet of Things (IoT) technologies enables crop farmers to collect real-time data related to irrigation and plant protection processes, aiming to increase production volume, improve product quality, and predict diseases, while optimizing resources and farming processes. IoT devices can collect vast amounts of environmental, soil, and crop performance data, thus building time series data that can be analyzed to forecast and compute recommendations and deliver critical information to farmers in real time. In this sense, the added-value from the farmers’ perspective is that such smart farming techniques have the potential to deliver a more sustainable agricultural production, based on a more precise and resource-efficient approach in the complex and versatile agricultural environment. The aim of this study is to investigate possible advantages of applying the Smart Farming as a Service (SFaaS) paradigm, aiming to support small-scale farmers, by taking over the technological investment burden and offering next generation farming advice through the combined utilization of heterogeneous information sources. The overall results of the pilot application demonstrate a potential reduction of up to 22% on total irrigation needs and important optimization opportunities on pesticides use efficiency. The current work offers opportunities for innovation targeting and climate change adaptation options (new agricultural technologies), and could help farmers to reduce their ecological footprint.
This article presents the design aspects and development processes to transform a general‐purpose mobile robotic platform into a semi‐autonomous agricultural robot sprayer focusing on user interfaces for teleoperation. The hardware and the software modules that must be installed onto the system are described, with particular emphasis on human–robot interaction. Details of the technology are given focusing on the user interface aspects. Two laboratory experiments and two studies in the field to evaluate the usability of the user interface provide evidence for the increased usability of a prototype robotic system. Specifically, the study aimed to empirically evaluate the type of target selection input device mouse and digital pen outperformed Wiimote in terms of usability. A field experiment evaluated the effect of three design factors: (a) type of screen output, (b) number of views, (c) type of robot control input device. Results showed that participants were significantly more effective but less efficient when they had multiple views, than when they had a single view. PC keyboard was also found to significantly outperform PS3 gamepad in terms of interaction efficiency and perceived usability. Heuristic evaluations of different user interfaces were also performed using research‐based HRI heuristics. Finally, a study on participants’ overall user experience found that the system was evaluated positively on the User Experience Questionnaire scales.
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