In recent years, the emerging immersive technologies (e.g. Virtual/Augmented Reality, multisensorial media) bring brand-new multi-dimensional e ects such as 3D vision, immersion, vibration, smell, air ow, etc. to gaming, video entertainment and other aspects of human life. is paper reports results from an European Horizon 2020 research project on the impact of multisensoral media (mulsemedia) on educational learner experience. A mulsemediaenhanced test-bed was developed to perform delivery of video content enhanced with haptic, olfaction and air ow e ects. e results of the quality rating and questionnaires show signi cant improvements in terms of mulsemedia-enhanced teaching.
User's requirements have become a key factor for any Quality of Service (QoS) management model to succeed. The advent and rise of new broadband services and network architectures (Triple-Play-Services, NGN…) depends on the ability of providers to achieve user's expectations in these scenarios. For that reason, the overall end user's perception (Quality of Experience -QoE) must be audited, on a regular basis, to address changing user's needs. This paper presents a general system developed to evaluate QoE on IP networks. The system architecture is designed to be capable of emulating multi agent networks and dynamically changing conditions. In addition, the results of a Web browsing QoE experiment, laid out within this emulation system, are described. The experiment was conducted on the basis of ITU-T Recommendation G.1030, and aimed to update the perceptual model, provided in this Recommendation, to today's user requirements and technical improvements.
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