Finite-time consensus has attracted significant research interest due to its wide applications in multiagent systems. Various results have been developed to enable multiagent systems to complete desired tasks in finite-time. However, most existing results in the literature can only ensure finite-time consensus without considering temporal constraints, where the time used to achieve consensus cannot be preset arbitrarily and is generally determined by the system initial conditions, prohibiting its application in time-sensitive tasks. Motivated to achieve consensus within a desired time frame, user-specified finite-time consensus is developed in the present work for a multiagent system to ensure consensus at a prespecified time instant. The interaction among agents (e.g., communication and information exchange) is modeled as a time-varying graph, where each edge is associated with a time-varying weight representing the time-varying interaction between neighboring agents. Consensus over such time-varying graph is then proven based on a time transformation and is guaranteed to be completed within a prespecified time frame. To demonstrate the developed framework, finite-time rendezvous of a multiagent system is considered as an example application, where agents with limited communication capabilities are desired to meet at a common location at a preset time instant with constraints on preserving global network connectivity. A numerical simulation is provided to demonstrate the efficiency of the developed result.
We present a novel solution to the camera pose estimation problem, where rotation and translation of a camera between two views are estimated from matched feature points in the images. The camera pose estimation problem is traditionally solved via algorithms that are based on the essential matrix or the Euclidean homography. With six or more feature points in general positions in the space, essential matrix based algorithms can recover a unique solution. However, such algorithms fail when points are on critical surfaces (e.g., coplanar points) and homography should be used instead. By formulating the problem in quaternions and decoupling the rotation and translation estimation, our proposed algorithm works for all point configurations. Using both simulated and real world images, we compare the estimation accuracy of our algorithm with some of the most commonly used algorithms. Our method is shown to be more robust to noise and outliers. For the benefit of community, we have made the implementation of our algorithm available online and free 1 .
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