We discuss the inverse-U-shaped age pattern, in terms of aging versus cohort influences, and how it complements and extends the existing literature on empathy and age.
Cultural practices socialize people to relate to others in different ways. One critical way in which these interpersonal bonds are formed and maintained is via empathy, our emotional reactivity towards others' internal experiences. However, the extent to which individuals from different cultures vary in their dispositional empathy, and the correlates of these differences, are relatively unknown. Thus, the current study explored cultural variation in empathy, and how this variation is related to psychological characteristics and prosocial behavior across cultures. Evidence from an original sample of 104,365 adults across 63 countries reveals that higher-empathy countries also have higher levels of collectivism, agreeableness, conscientiousness, self-esteem, emotionality, subjective well-being, and prosocial behavior. These findings reveal that empathy is situated within a broader nomological network of other psychological characteristics, emotional expression and experiences, and prosocial behavior across cultures. The current study expands our understanding about how psychological characteristics vary across cultures and how these characteristics can manifest in broader national indicators of prosocial behavior.
Abstract word count: 160
The current article examines changes over time in a commonly used measure of adult attachment style. A cross-temporal meta-analysis was conducted on 94 samples of American college students (total N = 25,243, between 1988 and 2011) who chose the most representative description of four possible attachment styles (Secure, Dismissing, Preoccupied, and Fearful) on the Relationship Questionnaire. The percentage of students with Secure attachment styles has decreased in recent years (1988: 48.98%; 2011: 41.62%), whereas the percentage of students with Insecure attachment styles (sum of Dismissing, Preoccupied, Fearful) has increased in recent years (1988: 51.02%; 2011: 58.38%). The percentage of students with Dismissing attachment styles has increased over time (1988: 11.93%; 2011: 18.62%), even after controlling for age, gender, race, and publication status. Positive views of others have declined across the same time period. We discuss possible implications and explanations for these changes.
Modern technologies such as YouTube afford unprecedented access to the skilled performances of other people. Six experiments ( N = 2,225) reveal that repeatedly watching others can foster an illusion of skill acquisition. The more people merely watch others perform (without actually practicing themselves), the more they nonetheless believe they could perform the skill, too (Experiment 1). However, people's actual abilities-from throwing darts and doing the moonwalk to playing an online game-do not improve after merely watching others, despite predictions to the contrary (Experiments 2-4). What do viewers see that makes them think they are learning? We found that extensive viewing allows people to track what steps to take (Experiment 5) but not how those steps feel when taking them. Accordingly, experiencing a "taste" of performing attenuates the illusion: Watching others juggle but then holding the pins oneself tempers perceived change in one's own ability (Experiment 6). These findings highlight unforeseen problems for self-assessment when watching other people.
People adapt to repeated getting. The happiness we feel from eating the same food, from earning the same income, and from many other experiences quickly decreases as repeated exposure to an identical source of happiness increases. In two preregistered experiments ( N = 615), we examined whether people also adapt to repeated giving—the happiness we feel from helping other people rather than ourselves. In Experiment 1, participants spent a windfall for 5 days ($5.00 per day on the same item) on themselves or another person (the same one each day). In Experiment 2, participants won money in 10 rounds of a game ($0.05 per round) for themselves or a charity of their choice (the same one each round). Although getting elicited standard adaptation (happiness significantly declined), giving did not grow old (happiness did not significantly decline; Experiment 1) and grew old more slowly than equivalent getting (happiness declined at about half the rate; Experiment 2). Past research suggests that people are inevitably quick to adapt in the absence of change. These findings suggest otherwise: The happiness we get from giving appears to sustain itself.
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