The analysis of large graphs plays a prominent role in various fields of research and is relevant in many important
High-quality urban reconstruction requires more than multi-view reconstruction and local optimization. The structure of facades depends on the general layout, which has to be optimized globally. Shape grammars are an established method to express hierarchical spatial relationships, and are therefore suited as representing constraints for semantic facade interpretation. Usually inference uses numerical approximations, or hard-coded grammar schemes. Existing methods inspired by classical grammar parsing are not applicable on real-world images due to their prohibitively high complexity. This work provides feasible generic facade reconstruction by combining low-level classifiers with mid-level object detectors to infer an irregular lattice. The irregular lattice preserves the logical structure of the facade while reducing the search space to a manageable size. We introduce a novel method for handling symmetry and repetition within the generic grammar. We show competitive results on two datasets, namely the Paris2010 and the Graz50. The former includes only Hausmannian, while the latter includes Classicism, Biedermeier, Historicism, Art Nouveau and post-modern architectural styles
Figure 1: Screenshots showing third party applications realized with X3DOM: Simulation of the planets and 100000 of the known 480000 asteroids of the Solar System (left), 3D visualization of social networks (middle), an animated WoW character with dynamic shadows (right). AbstractWe present a scalable architecture, which implements and further evolves the HTML/X3D integration model X3DOM introduced in [Behr et al. 2009]. The goal of this model is to integrate and update declarative X3D content directly in the HTML DOM tree. The model was previously presented in a very abstract and generic way by only suggesting implementation strategies. The available opensource x3dom.js architecture provides concrete solutions to the previously open points and extents the generic model if necessary. The outstanding feature of the architecture is to provide a single declarative interface to application developers and at the same time support of various backends through a powerful fallback-model. This fallback-model does not provide a single implementation strategy for the runtime and rendering module but supports different methods transparently. This includes native browser implementations and X3D-plugins as well as a WebGL-based scene-graph, which allows running the content without the need for installing additional plugins on all browsers that support WebGL. The paper furthermore discusses generic aspects of the architecture like encoding and introspection, but also provides details concerning two backends. It shows how the system interfaces with X3D-plugins and WebGL and also discusses implementation specific features and limitations.
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