Recent success of deep learning models for the task of extractive Question Answering (QA) is hinged on the availability of large annotated corpora. However, large domain specific annotated corpora are limited and expensive to construct. In this work, we envision a system where the end user specifies a set of base documents and only a few labelled examples. Our system exploits the document structure to create cloze-style questions from these base documents; pre-trains a powerful neural network on the cloze style questions; and further finetunes the model on the labeled examples. We evaluate our proposed system across three diverse datasets from different domains, and find it to be highly effective with very little labeled data. We attain more than 50% F1 score on SQuAD and TriviaQA with less than a thousand labelled examples. We are also releasing a set of 3.2M cloze-style questions for practitioners to use while building QA systems 1 .
We present the first dataset for tracking state changes in procedural text from arbitrary domains by using an unrestricted (open) vocabulary. For example, in a text describing fog removal using potatoes, a car window may transition between being foggy, sticky, opaque, and clear. Previous formulations of this task provide the text and entities involved, and ask how those entities change for just a small, pre-defined set of attributes (e.g., location), limiting their fidelity. Our solution is a new task formulation where given just a procedural text as input, the task is to generate a set of state change tuples (entity, attribute, before-state, after-state) for each step, where the entity, attribute, and state values must be predicted from an open vocabulary. Using crowdsourcing, we create OPENPI 1 , a high-quality (91.5% coverage as judged by humans and completely vetted), and largescale dataset comprising 29,928 state changes over 4,050 sentences from 810 procedural realworld paragraphs from WikiHow.com. A current state-of-the-art generation model on this task achieves 16.1% F1 based on BLEU metric, leaving enough room for novel model architectures.
To perform tasks specified by natural language instructions, autonomous agents need to extract semantically meaningful representations of language and map it to visual elements and actions in the environment. This problem is called task-oriented language grounding. We propose an end-to-end trainable neural architecture for task-oriented language grounding in 3D environments which assumes no prior linguistic or perceptual knowledge and requires only raw pixels from the environment and the natural language instruction as input. The proposed model combines the image and text representations using a Gated-Attention mechanism and learns a policy to execute the natural language instruction using standard reinforcement and imitation learning methods. We show the effectiveness of the proposed model on unseen instructions as well as unseen maps, both quantitatively and qualitatively. We also introduce a novel environment based on a 3D game engine to simulate the challenges of task-oriented language grounding over a rich set of instructions and environment states.
SenticNet is a publicly available semantic and affective resource for concept-level sentiment analysis. Rather than using graph-mining and dimensionality-reduction techniques, SenticNet 3 makes use of "energy flows" to connect various parts of extended common and common-sense knowledge representations to one another. SenticNet 3 models nuanced semantics and sentics (that is, the conceptual and affective information associated with multi-word natural language expressions), representing information with a symbolic opacity of an intermediate nature between that of neural networks and typical symbolic systems.
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