A new approach for image classification based on the color information, shape and texture is presented. In this work, we use the three RGB bands of a color image in RGB model to extract the describing features. All the images in image database are divided into 6 parts. We use the Daubechies 4 wavelet transform and first order color moments to obtain the necessary information from each part of the image. The proposed image classification system is based on Back propagation neural network with one hidden layer. Color moments and wavelet decomposition coefficients from each part of the image are used as an input vector of neural network. 150 color images of aircrafts were used for training and 250 for testing. The best efficiency of 98% was obtained for training set, and 90% for the testing set.
This work introduces Wearable deep learning (WearableDL) that is a unifying conceptual architecture inspired by the human nervous system, offering the convergence of deep learning (DL), Internet-of-things (IoT), and wearable technologies (WT) as follows: (1) the brain, the core of the central nervous system, represents deep learning for cloud computing and big data processing. (2) The spinal cord (a part of CNS connected to the brain) represents Internet-of-things for fog computing and big data flow/transfer. (3) Peripheral sensory and motor nerves (components of the peripheral nervous system (PNS)) represent wearable technologies as edge devices for big data collection. In recent times, wearable IoT devices have enabled the streaming of big data from smart wearables (e.g., smartphones, smartwatches, smart clothings, and personalized gadgets) to the cloud servers. Now, the ultimate challenges are (1) how to analyze the collected wearable big data without any background information and also without any labels representing the underlying activity; and (2) how to recognize the spatial/temporal patterns in this unstructured big data for helping end-users in decision making process, e.g., medical diagnosis, rehabilitation efficiency, and/or sports performance. Deep learning (DL) has recently gained popularity due to its ability to (1) scale to the big data size (scalability); (2) learn the feature engineering by itself (no manual feature extraction or hand-crafted features) in an end-to-end fashion; and (3) offer accuracy or precision in learning raw unlabeled/labeled (unsupervised/supervised) data. In order to understand the current state-of-the-art, we systematically reviewed over 100 similar and recently published scientific works on the development of DL approaches for wearable and person-centered technologies. The review supports and strengthens the proposed bioinspired architecture of WearableDL. This article eventually develops an outlook and provides insightful suggestions for WearableDL and its application in the field of big data analytics.
Object tracking using Mean Shift (MS) has been attracting considerable attention recently. In this paper, we try to deal with one of its shortcoming. Mean shift is designed to find local maxima for tracking objects. Therefore, in large target movement between two consecutive frames, the local and global modes are not the same as previous frames so that Mean Shift tracker may fail in tracking the desired object via localizing the global mode. To overcome this problem, a multibandwidth procedure is proposed to help conventional MS tracker reach the global mode of the density function using any staring points. This gradually smoothening procedure is called Multi Bandwidth Mean Shift (MBMS) which in fact smoothens the Kernel Function through a multiple kernel-based sampling procedure automatically. Since it is important for us to have less computational complexity for real-time applications, we try to decrease the number of iterations to reach the global mode. Based on our results, this proposed version of MS enables us to track an object with the same initial point much faster than conventional MS tracker.
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