The one-sided focus on English in previous studies of gender bias in NLP misses out on opportunities in other languages: English challenge datasets such as GAP and Wino-Gender highlight model preferences that are "hallucinatory", e.g., disambiguating genderambiguous occurrences of 'doctor' as male doctors. We show that for languages with type B reflexivization, e.g., Swedish and Russian, we can construct multi-task challenge datasets for detecting gender bias that lead to unambiguously wrong model predictions: In these languages, the direct translation of 'the doctor removed his mask' is not ambiguous between a coreferential reading and a disjoint reading. Instead, the coreferential reading requires a non-gendered pronoun, and the gendered, possessive pronouns are anti-reflexive. We present a multilingual, multi-task challenge dataset, which spans four languages and four NLP tasks and focuses only on this phenomenon. We find evidence for gender bias across all task-language combinations and correlate model bias with national labor market statistics.
Unresolved coreference is a bottleneck for relation extraction, and high-quality coreference resolvers may produce an output that makes it a lot easier to extract knowledge triples. We show how to improve coreference resolvers by forwarding their input to a relation extraction system and reward the resolvers for producing triples that are found in knowledge bases. Since relation extraction systems can rely on different forms of supervision and be biased in different ways, we obtain the best performance, improving over the state of the art, using multi-task reinforcement learning.
A myriad of explainability methods have been proposed in recent years, but there is little consensus on how to evaluate them. While automatic metrics allow for quick benchmarking, it isn't clear how such metrics reflect human interaction with explanations. Human evaluation is of paramount importance, but previous protocols fail to account for belief biases affecting human performance, which may lead to misleading conclusions. We provide an overview of belief bias, its role in human evaluation, and ideas for NLP practitioners on how to account for it. For two experimental paradigms, we present a case study of gradientbased explainability introducing simple ways to account for humans' prior beliefs: models of varying quality and adversarial examples. We show that conclusions about the highest performing methods change when introducing such controls, pointing to the importance of accounting for belief bias in evaluation.
The best systems at the SemEval-16 and SemEval-17 community question answering shared tasks-a task that amounts to question relevancy ranking-involve complex pipelines and manual feature engineering. Despite this, many of these still fail at beating the IR baseline, i.e., the rankings provided by Google's search engine. We present a strong baseline for question relevancy ranking by training a simple multi-task feed forward network on a bag of 14 distance measures for the input question pair. This baseline model, which is fast to train and uses only language-independent features, outperforms the best shared task systems on the task of retrieving relevant previously asked questions.
This work describes the system presented by the CoAStaL Natural Language Processing group at University of Copenhagen. The main system we present uses the same attention mechanism presented in (Yang et al., 2016). Our overall model architecture is also inspired by their hierarchical classification model and adapted to deal with classification in dialogue by encoding information at the turn level. We use different encodings for each turn to create a more expressive representation of dialogue context which is then fed into our classifier. We also define a custom preprocessing step in order to deal with language commonly used in interactions across many social media outlets. Our proposed system achieves a micro F1 score of 0.7340 on the test set and shows significant gains in performance compared to a system using dialogue level encoding.
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