Research on learning and education is increasingly influenced by theories of embodied cognition. Several embodiment-based interventions have been empirically investigated, including gesturing, interactive digital media, and bodily activity in general. This review aims to present the most important theoretical foundations of embodied cognition and their application to educational research. Furthermore, we critically review recent research concerning the effectiveness of embodiment interventions and develop a taxonomy to more properly characterize research on embodied cognition. The main dimensions of this taxonomy are bodily engagement (i.e. how much bodily activity is involved) and task integration (i.e. whether bodily activities are related to a learning task in a meaningful way or not). By locating studies on the 2 × 2 grid resulting from this taxonomy and assessing the corresponding learning outcomes, we identify opportunities, problems, and challenges of research on embodied learning.
Cognitive load theory has been a major influence for the field of educational psychology. One of the main guidelines of the theory is that extraneous cognitive load should be reduced to leave sufficient cognitive resources for the actual learning to take place. In recent years, research regarding various design factors, in particular from the field of digital and online learning, have challenged this assumption. Interactive learning media, immersion, disfluency, realism, and redundant elements constitute five major challenges, since these design factors have been shown to induce task-irrelevant cognitive load, i.e., extraneous load, while still promoting motivation and learning. However, currently there is no unified approach to integrate such effects into cognitive load theory. By including aspects of constructive alignment, an approach aimed at fostering deep forms of learning in order to achieve specific learning outcomes, we devise a strategy to balance cognitive load in digital learning. Most importantly, we suggest considering both the positive and negative effects on cognitive load that certain design factors of digital learning can cause. In addition, a number of research results highlight that some types of positive effects of digital learning can only be detected using a suitable assessment method. This strategy of aligning cognitive load with desired learning outcomes will be useful for formulating theory-guided and empirically testable hypotheses, but can be particularly helpful for practitioners to embrace emerging technologies while minimizing potential extraneous drawbacks.
Based on the frameworks of dual-process theories, we examined the interplay between intuitive and controlled cognitive processes related to moral and social judgments. In a virtual reality (VR) setting we performed an experiment investigating the progression from fast, automatic decisions towards more controlled decisions over multiple trials in the context of a sacrificing scenario. We repeatedly exposed participants to a modified ten-to-one version and to three one-to-one versions of the trolley dilemma in VR and varied avatar properties, such as their gender and ethnicity, and their orientation in space. We also investigated the influence of arousing music on decisions. Our experiment replicated the behavioral pattern observed in studies using text versions of the trolley dilemma, thereby validating the use of virtual environments in research on moral judgments. Additionally, we found a general tendency towards sacrificing male individuals which correlated with socially desirable responding. As indicated by differences in response times, the ten-to-one version of the trolley dilemma seems to be faster to decide than decisions requiring comparisons based on specific avatar properties as a result of differing moral content. Building upon research on music-based emotion induction, we used music to induce emotional arousal on a physiological level as measured by pupil diameter. We found a specific temporal signature displaying a peak in arousal around the moment of decision. This signature occurs independently of the overall arousal level. Furthermore, we found context-dependent gaze durations during sacrificing decisions, leading participants to look prolonged at their victim if they had to choose between avatars differing in gender. Our study confirmed that moral decisions can be explained within the framework of dual-process theories and shows that pupillometric measurements are a promising tool for investigating affective responses in dilemma situations.
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