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2021
DOI: 10.1007/978-3-030-87595-4_4
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Users’ Evaluation of Procedurally Generated Game Levels

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Cited by 2 publications
(3 citation statements)
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“…Although there has been a peak in research on this topic, a recent study from Galdieri et al [19] concluded, through a user study, that procedural level generation involves many risks and may even affect the users' satisfaction, leading to a decrease in the sales number and profit margin, which is what moves the industry. Their study was applied to a research puzzle game called EscapeTower, developed in the authors' previous studies.…”
Section: Academic Workmentioning
confidence: 99%
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“…Although there has been a peak in research on this topic, a recent study from Galdieri et al [19] concluded, through a user study, that procedural level generation involves many risks and may even affect the users' satisfaction, leading to a decrease in the sales number and profit margin, which is what moves the industry. Their study was applied to a research puzzle game called EscapeTower, developed in the authors' previous studies.…”
Section: Academic Workmentioning
confidence: 99%
“…Besides the work from Galdieri et al [19], other works have been proposed over the years in the field of Game Adaptivity, most using PCG. An example is Game-O-Matic, from Treanor et al [59], which aims at generating whole games according to ideas described by users.…”
Section: Academic Workmentioning
confidence: 99%
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