Proceedings of the 2019 on Creativity and Cognition 2019
DOI: 10.1145/3325480.3326584
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ZenG

Abstract: In this paper we present ZenG, a neurofeedback AR application concept based on Zen Gardening to foster creativity, self-awareness, and relaxation through embodied interactions in a mixed reality environment. We developed an initial prototype which combined physiological sensing through EEG with AR visualisation on the Magic Leap Display. We evaluated the prototype through preliminary user testing with 12 adults. Results suggest users found the experience to be enjoyable and relaxing, however the application co… Show more

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Cited by 13 publications
(2 citation statements)
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“…Accordingly, the results of user interviews in Zaharuddin et al (2019) emphasize the importance of interactions when creating mindful XR solutions. A first step in this direction are the systems of Potts et al (2019) or Roo et al (2017), that include active body movement. It would be interesting to examine to what extent the guidelines from research on slow design are applicable to XR and thus how active, kinetic XR interactions must be designed in order to support mindfulness.…”
Section: From Guided Meditation To Interactive Mindfulness Interactionsmentioning
confidence: 99%
“…Accordingly, the results of user interviews in Zaharuddin et al (2019) emphasize the importance of interactions when creating mindful XR solutions. A first step in this direction are the systems of Potts et al (2019) or Roo et al (2017), that include active body movement. It would be interesting to examine to what extent the guidelines from research on slow design are applicable to XR and thus how active, kinetic XR interactions must be designed in order to support mindfulness.…”
Section: From Guided Meditation To Interactive Mindfulness Interactionsmentioning
confidence: 99%
“…Accordingly, the results of user interviews in Zaharuddin et al (2019) emphasize the importance of interactions when creating mindful XR solutions. A first step in this direction are the systems of Potts et al (2019) or Roo et al (2017), that include active body movement. It would be interesting to examine to what extent the guidelines from research on slow design are applicable to XR and thus how active, kinetic XR interactions must be designed in order to support mindfulness.…”
Section: From Guided Meditation To Interactive Mindfulness Interactionsmentioning
confidence: 99%