“…It encompasses learning through playing games or developing games (Becker, 2017). Using digital games in the educational process; critical thinking, problem-solving, knowledge construction (Moyer et al, 2002), using digital games in the educational process; critical thinking, problem-solving, knowledge construction (Moyer et al, 2002), matching, classifying, sorting, counting and coding (Pila et al, 2019;Stephen & Plowman, 2014), cognitive skills such as discovery, creativity, as well as acting autonomously, cooperation, intrinsic motivation (Arnott, 2013;Ferrari & Addessi, 2014;Lennon et al, 2022;McClarty et al, 2012;Ryan et al, 2006;Xiong et al, 2022), it also supports phonological awareness skills, one of the early literacy skills, as well as social skills such as. Studies conducted using digital games have shown contributions to the development of subdimensions of phonological awareness, such as syllable awareness, segmentation of words into syllables (Da Silva et al, 2022;Elimelech & Aram, 2020), syllable merging, syllable deletion from words (Amorim et al, 2020), rhyme detection, and rhyme matching (Goffredo et al, 2016;Puolakanaho et al, 2003;Van Goch et al, 2017), initial sound identification, matching words with the same initial sounds, sound deletion from words, blending sounds and syllables (Arnold et al, 2021;Cameron, 2023;Li et al, 2020;Sá et al, 2022), word segmentation into sounds, and letter knowledge (Kartal & Terziyan, 2016), as well as coding skills (Weiss et al, 2022).…”