Proceedings of Mensch Und Computer 2020 2020
DOI: 10.1145/3404983.3405517
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Cited by 14 publications
(1 citation statement)
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“…The current mainstream approaches to improving cognitive ability include cognitive training [75,119,124], physical training [34,87,112], video game training [8,110,114], and music therapy [79,126]. Recently, many studies have demonstrated the effectiveness of Virtual Reality (VR) exergames in improving the cognitive inhibition of older adults [33,37,46,51,64,94,122]. VR exergames combine physical exercise with cognitive training, offering an engaging and appealing training method that motivates older adults to train over extended periods [23,89,115].…”
Section: Introductionmentioning
confidence: 99%
“…The current mainstream approaches to improving cognitive ability include cognitive training [75,119,124], physical training [34,87,112], video game training [8,110,114], and music therapy [79,126]. Recently, many studies have demonstrated the effectiveness of Virtual Reality (VR) exergames in improving the cognitive inhibition of older adults [33,37,46,51,64,94,122]. VR exergames combine physical exercise with cognitive training, offering an engaging and appealing training method that motivates older adults to train over extended periods [23,89,115].…”
Section: Introductionmentioning
confidence: 99%