2017
DOI: 10.24167/sisforma.v4i1.1040
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Wana Warrior Game as Animal Rescue Campaign Media

Abstract: Indonesia is a nation which is rich of biodiversity. Various vegetation and good supporting climate make Indonesia a comfortable homeland for some species. Deforestation and illegal hunting have threatened some species. Seeing that situation, there are many ways to avoid that, one of them is using game as the media."Wana Warrior" is a game used as education media of animal saving. The concept of this game is using game as the medium for conveying the information through design and gameplay which attract the pl… Show more

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Cited by 6 publications
(3 citation statements)
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“…Wana Warrior is an educational game used as a medium to convey the environmental campaign, especially animal saving, through gameplay and seamless learning [4]. The author claims that the game educates the people about animal biodiversity in Indonesia without even realizing it.…”
Section: R Elated W Orksmentioning
confidence: 99%
See 1 more Smart Citation
“…Wana Warrior is an educational game used as a medium to convey the environmental campaign, especially animal saving, through gameplay and seamless learning [4]. The author claims that the game educates the people about animal biodiversity in Indonesia without even realizing it.…”
Section: R Elated W Orksmentioning
confidence: 99%
“…Conservation is a small picture of wild nature that the young generation can learn and take benefits [3]. A campaign is one of the important activities in conservation as a publication and marketing strategy to educate people about the importance of animal conservation, and we can use games as the media [4] [5]. In this paper, we are focusing on two purposes of the organization: educational and conservative purposes.…”
Section: Introductionmentioning
confidence: 99%
“…It is also affecting the way children play from physical toys to digital games. Digital game nowadays is become a part of human lifestyle, and just like social media game also has an aspect like audio and visual too [6]. Many teachers also considering the use of digital games as a learning process in the class [7].…”
Section: Introductionmentioning
confidence: 99%